Files
Mobile/ios/.xcode.env
b3ni15 0bac2dd4f6 Add initial iOS project structure for Vegas Blackjack
- Created SplashScreenBackground image asset with multiple scales.
- Added image file for SplashScreenBackground.
- Initialized Info.plist with essential app configuration.
- Created SplashScreen storyboard for launch screen design.
- Added Expo.plist for update configurations.
- Created bridging header for Swift compatibility.
- Added entitlements for in-app payments.
- Implemented main entry point for the application.
- Added a placeholder Swift file for native module compatibility.
2025-12-21 00:37:27 +01:00

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# This `.xcode.env` file is versioned and is used to source the environment
# used when running script phases inside Xcode.
# To customize your local environment, you can create an `.xcode.env.local`
# file that is not versioned.
# NODE_BINARY variable contains the PATH to the node executable.
#
# Customize the NODE_BINARY variable here.
# For example, to use nvm with brew, add the following line
# . "$(brew --prefix nvm)/nvm.sh" --no-use
export NODE_BINARY=$(command -v node)