- Created SplashScreenBackground image asset with multiple scales. - Added image file for SplashScreenBackground. - Initialized Info.plist with essential app configuration. - Created SplashScreen storyboard for launch screen design. - Added Expo.plist for update configurations. - Created bridging header for Swift compatibility. - Added entitlements for in-app payments. - Implemented main entry point for the application. - Added a placeholder Swift file for native module compatibility.
12 lines
482 B
Bash
12 lines
482 B
Bash
# This `.xcode.env` file is versioned and is used to source the environment
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# used when running script phases inside Xcode.
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# To customize your local environment, you can create an `.xcode.env.local`
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# file that is not versioned.
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# NODE_BINARY variable contains the PATH to the node executable.
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#
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# Customize the NODE_BINARY variable here.
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# For example, to use nvm with brew, add the following line
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# . "$(brew --prefix nvm)/nvm.sh" --no-use
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export NODE_BINARY=$(command -v node)
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