From d7718c1dffdbc35cd4b05543123a5c80b6430ddf Mon Sep 17 00:00:00 2001 From: devbeni Date: Sat, 13 Dec 2025 23:22:43 +0100 Subject: [PATCH] =?UTF-8?q?H=C3=A1=C3=A1=C3=A1t=20nem=20siker=C3=BClt=20sz?= =?UTF-8?q?eg=C3=A9nynek=202.=20pr=C3=B3ba?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Main.cs | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/Main.cs b/Main.cs index 2bf4cdf..4e3c59a 100644 --- a/Main.cs +++ b/Main.cs @@ -7,7 +7,10 @@ using KCM.Packets.Lobby; using KCM.Packets.Network; using KCM.Packets.State; using KCM.StateManagement.Observers; +using KCM.StateManagement.Sync; +using KCM.StateManagement.BuildingState; using Riptide; +using Riptide.Utils; using Steamworks; using System; using System.Collections.Generic; @@ -24,6 +27,10 @@ namespace KCM public static Harmony harmony = new Harmony("com.kcm.mod"); public static Helper helper; public static Dictionary kCPlayers = new Dictionary(); + public static Dictionary clientSteamIds = new Dictionary(); + + public static SteamClient steamClient; + public static SteamServer steamServer; public static string PlayerSteamID => SteamUser.GetSteamID().ToString(); @@ -49,12 +56,31 @@ namespace KCM public static void ClientUpdate() { - if (!KCClient.IsConnected) + if (!KCClient.client.IsConnected) return; // Handle client-side updates } + public static void TransitionTo(string scene) + { + // Simple scene transition + UnityEngine.SceneManagement.SceneManager.LoadScene(scene); + } + + public static void ResetMultiplayerState() + { + // Reset multiplayer state + kCPlayers.Clear(); + clientSteamIds.Clear(); + } + + public static void SetMultiplayerSaveLoadInProgress(bool inProgress) + { + // Set save/load progress flag + // Implementation depends on UI + } + public static int FixedUpdateInterval = 0; private void FixedUpdate()