diff --git a/Packets/Game/GameBuilding/BuildingRemovePacket.cs b/Packets/Game/GameBuilding/BuildingRemovePacket.cs index 388032e..6330f65 100644 --- a/Packets/Game/GameBuilding/BuildingRemovePacket.cs +++ b/Packets/Game/GameBuilding/BuildingRemovePacket.cs @@ -1,12 +1,13 @@ using System; using System.Reflection; using UnityEngine; +using KCM.Enums; namespace KCM.Packets.Game.GameBuilding { public class BuildingRemovePacket : Packet { - public override ushort packetId => (ushort)Enums.Packets.BuildingRemove; + public override ushort packetId => (ushort)Packets.BuildingRemove; // Flag to prevent infinite loop when removing buildings from packet public static bool isProcessingPacket = false;