From df1def69e4f527bb8ba109985fcb27487fb76e04 Mon Sep 17 00:00:00 2001 From: b3ni15 Date: Mon, 15 Dec 2025 09:32:00 +0100 Subject: [PATCH] fix: Restore correct namespace reference for packetId in BuildingRemovePacket --- Packets/Game/GameBuilding/BuildingRemovePacket.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Packets/Game/GameBuilding/BuildingRemovePacket.cs b/Packets/Game/GameBuilding/BuildingRemovePacket.cs index 6330f65..b6a14bb 100644 --- a/Packets/Game/GameBuilding/BuildingRemovePacket.cs +++ b/Packets/Game/GameBuilding/BuildingRemovePacket.cs @@ -1,13 +1,12 @@ using System; using System.Reflection; using UnityEngine; -using KCM.Enums; namespace KCM.Packets.Game.GameBuilding { public class BuildingRemovePacket : Packet { - public override ushort packetId => (ushort)Packets.BuildingRemove; + public override ushort packetId => (ushort)KCM.Enums.Packets.BuildingRemove; // Flag to prevent infinite loop when removing buildings from packet public static bool isProcessingPacket = false;