using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace KCM { /// /// Kingdoms and Castles "Contants" (World instances, etc) /// /// _T is a Trasnform /// _O is a GameObject /// public static class Constants { // Use lazy initialization to avoid null reference when GameState isn't ready yet public static MainMenuMode MainMenuMode => GameState.inst?.mainMenuMode; public static PlayingMode PlayingMode => GameState.inst?.playingMode; public static World World => GameState.inst?.world; #region "UI" public static Transform MainMenuUI_T => MainMenuMode?.mainMenuUI?.transform; public static GameObject MainMenuUI_O => MainMenuMode?.mainMenuUI; /* public static readonly Transform TopLevelUI_T = MainMenuUI_T.parent; public static readonly GameObject TopLevelUI_O = MainMenuUI_T.parent.gameObject;*/ public static Transform ChooseModeUI_T => MainMenuMode?.chooseModeUI?.transform; public static GameObject ChooseModeUI_O => MainMenuMode?.chooseModeUI; #endregion } }