using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCM.Enums { public enum Packets { ClientConnected = 25, PlayerList = 26, ChatSystemMessage = 27, ChatMessage = 28, ServerSettings = 29, PlayerReady = 30, PlayerBanner = 31, KingdomName = 32, StartGame = 33, WorldSeed = 34, Building = 50, BuildingOnPlacement = 51, World = 70, WorldPlace = 71, FellTree = 72, ShakeTree = 73, GrowTree = 74, UpdateConstruction = 75, SetSpeed = 76, CompleteBuild = 77, WorldPlaceBatch = 78, ChangeWeather = 79, ShowModal = 80, ServerHandshake = 81, SpawnSiegeDragon = 82, SpawnMamaDragon = 83, SpawnBabyDragon = 84, SaveTransferPacket = 85, UpdateState = 86, BuildingStatePacket = 87, AddVillager = 88, SetupInitialWorkers = 89, VillagerTeleportTo = 90, PlaceKeepRandomly = 91 } }