using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace KCM.Packets.Game.Dragon { public class SpawnBabyDragonPacket : Packet { public override ushort packetId => (int)Enums.Packets.SpawnBabyDragon; public Vector3 start { get; set; } public override void HandlePacketClient() { DragonSpawn.inst.SpawnBabyDragon(start); } public override void HandlePacketServer() { //throw new NotImplementedException(); } } }