using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCM.Packets.Game.GameBuilding { public class UpdateConstruction : Packet { public override ushort packetId => (int)Enums.Packets.UpdateConstruction; public Guid buildingId { get; set; } public float constructionProgress { get; set; } public override void HandlePacketClient() { if (KCClient.client.Id == clientId) return; //Main.helper.Log($"Received packet from: {clientId} receiving client is {KCClient.client.Id}"); Player.inst.GetBuilding(buildingId).constructionProgress = constructionProgress; } public override void HandlePacketServer() { //throw new NotImplementedException(); } } }