using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCM.Packets.Lobby { public class KingdomName : Packet { public override ushort packetId => (int)Enums.Packets.KingdomName; public string kingdomName { get; set; } public override void HandlePacketServer() { if (player == null) return; Main.helper.Log("Received kingdom name packet"); //SendToAll(KCClient.client.Id); player.kingdomName = kingdomName; } public override void HandlePacketClient() { if (player == null) return; Main.helper.Log("Received kingdom name packet"); player.kingdomName = kingdomName; Main.helper.Log($"Player {player.name} has joined with their kingdom {player.kingdomName}"); } } }