using KCM.Packets.Handlers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCM.Packets.Lobby { public class ServerSettings : Packet { public override ushort packetId => (int)Enums.Packets.ServerSettings; public string ServerName { get; set; } public int MaxPlayers { get; set; } public bool Locked { get; set; } public string Password { get; set; } public int Difficulty { get; set; } public string WorldSeed { get; set; } public World.MapSize WorldSize { get; set; } public World.MapBias WorldType { get; set; } public World.MapRiverLakes WorldRivers { get; set; } public int PlacementType { get; set; } public bool FogOfWar { get; set; } public ServerSettings() { this.MaxPlayers = 2; this.Password = " "; this.WorldRivers = World.MapRiverLakes.Some; } public override void HandlePacketServer() { //SetServerSettings(); } public override void HandlePacketClient() { SetServerSettings(); } public void SetServerSettings() { LobbyHandler.ServerSettings = this; World.inst.mapSize = WorldSize; World.inst.mapBias = WorldType; World.inst.mapRiverLakes = WorldRivers; } } }