using KCM.Enums; using KCM.Packets.Lobby; using Riptide; using Riptide.Demos.Steam.PlayerHosted; using Steamworks; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace KCM.Packets.Network { public class ServerHandshake : Packet { public override ushort packetId => (int)Enums.Packets.ServerHandshake; public bool loadingSave { get; set; } public override void HandlePacketClient() { ModalManager.HideModal(); Main.TransitionTo(Enums.MenuState.ServerLobby); SfxSystem.PlayUiSelect(); Cam.inst.desiredDist = 80f; Cam.inst.desiredPhi = 45f; CloudSystem.inst.threshold1 = 0.6f; CloudSystem.inst.threshold2 = 0.8f; CloudSystem.inst.BaseFreq = 4.5f; Weather.inst.SetSeason(Weather.Season.Summer); //inst = new KCClient(KCServer.IsRunning ? "Ryan" : "Orion"); KCClient.inst = new KCClient(SteamFriends.GetPersonaName()); Main.helper.Log("Sending client connected. Client ID is: " + clientId); Main.kCPlayers.Add(Main.PlayerSteamID, new KCPlayer(KCClient.inst.Name, clientId, Main.PlayerSteamID)); Player.inst.PlayerLandmassOwner.teamId = clientId * 10 + 2; if (loadingSave && KCServer.IsRunning) Main.TransitionTo(MenuState.Load); else if (!loadingSave) { Main.TransitionTo(MenuState.NameAndBanner); } new KingdomName() { kingdomName = TownNameUI.inst.townName, clientId = clientId }.Send(); new ClientConnected() { clientId = clientId, Name = KCClient.inst.Name, SteamId = Main.PlayerSteamID }.Send(); } public override void HandlePacketServer() { //throw new NotImplementedException(); } } }