// This file is provided under The MIT License as part of RiptideNetworking. // Copyright (c) Tom Weiland // For additional information please see the included LICENSE.md file or view it on GitHub: // https://github.com/RiptideNetworking/Riptide/blob/main/LICENSE.md namespace Riptide.Transports { /// Contains event data for when a server's transport successfully establishes a connection to a client. public class ConnectedEventArgs { /// The newly established connection. public readonly Connection Connection; /// Initializes event data. /// The newly established connection. public ConnectedEventArgs(Connection connection) { Connection = connection; } } /// Contains event data for when a server's or client's transport receives data. public class DataReceivedEventArgs { /// An array containing the received data. public readonly byte[] DataBuffer; /// The number of bytes that were received. public readonly int Amount; /// The connection which the data was received from. public readonly Connection FromConnection; /// Initializes event data. /// An array containing the received data. /// The number of bytes that were received. /// The connection which the data was received from. public DataReceivedEventArgs(byte[] dataBuffer, int amount, Connection fromConnection) { DataBuffer = dataBuffer; Amount = amount; FromConnection = fromConnection; } } /// Contains event data for when a server's or client's transport initiates or detects a disconnection. public class DisconnectedEventArgs { /// The closed connection. public readonly Connection Connection; /// The reason for the disconnection. public readonly DisconnectReason Reason; /// Initializes event data. /// The closed connection. /// The reason for the disconnection. public DisconnectedEventArgs(Connection connection, DisconnectReason reason) { Connection = connection; Reason = reason; } } }