using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace KCM { public class PrefabManager { public static AssetBundle assetBundle; public static GameObject serverBrowserPrefab; public static GameObject serverEntryItemPrefab; public static GameObject serverLobbyPrefab; public static GameObject serverLobbyPlayerEntryPrefab; public static GameObject serverChatEntryPrefab; public static GameObject serverChatSystemEntryPrefab; public static GameObject modalUIPrefab; public void PreScriptLoad(KCModHelper _helper) { try { //Main.helper = _helper; assetBundle = KCModHelper.LoadAssetBundle(_helper.modPath, "serverbrowserpkg"); Main.helper.Log(String.Join(", ", assetBundle.GetAllAssetNames())); serverBrowserPrefab = assetBundle.LoadAsset("assets/workspace/serverbrowser.prefab") as GameObject; serverEntryItemPrefab = assetBundle.LoadAsset("assets/workspace/serverentryitem.prefab") as GameObject; serverLobbyPrefab = assetBundle.LoadAsset("assets/workspace/serverlobby.prefab") as GameObject; serverLobbyPlayerEntryPrefab = assetBundle.LoadAsset("assets/workspace/serverlobbyplayerentry.prefab") as GameObject; serverChatEntryPrefab = assetBundle.LoadAsset("assets/workspace/serverchatentry.prefab") as GameObject; serverChatSystemEntryPrefab = assetBundle.LoadAsset("assets/workspace/serverchatsystementry.prefab") as GameObject; modalUIPrefab = assetBundle.LoadAsset("assets/workspace/modalui.prefab") as GameObject; Main.helper.Log("Loaded assets"); } catch (Exception ex) { Main.helper.Log(ex.ToString()); Main.helper.Log(ex.Message); Main.helper.Log(ex.StackTrace); } } } }