using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TMPro; using UnityEngine; namespace KCM.ServerLobby.LobbyChat { public class SystemEntryScript : MonoBehaviour { public string Message { get; set; } public void Start() { try { transform.Find("PlayerMessage").GetComponent().text = Message; } catch (Exception ex) { Main.helper.Log("----------------------- Main exception -----------------------"); Main.helper.Log(ex.ToString()); Main.helper.Log("----------------------- Main message -----------------------"); Main.helper.Log(ex.Message); Main.helper.Log("----------------------- Main stacktrace -----------------------"); Main.helper.Log(ex.StackTrace); if (ex.InnerException != null) { Main.helper.Log("----------------------- Inner exception -----------------------"); Main.helper.Log(ex.InnerException.ToString()); Main.helper.Log("----------------------- Inner message -----------------------"); Main.helper.Log(ex.InnerException.Message); Main.helper.Log("----------------------- Inner stacktrace -----------------------"); Main.helper.Log(ex.InnerException.StackTrace); } } } } }