using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace KCM { /// /// Kingdoms and Castles "Contants" (World instances, etc) /// /// _T is a Trasnform /// _O is a GameObject /// public static class Constants { public static readonly MainMenuMode MainMenuMode = GameState.inst.mainMenuMode; public static readonly PlayingMode PlayingMode = GameState.inst.playingMode; public static readonly World World = GameState.inst.world; #region "UI" public static readonly Transform MainMenuUI_T = MainMenuMode.mainMenuUI.transform; public static readonly GameObject MainMenuUI_O = MainMenuMode.mainMenuUI; /* public static readonly Transform TopLevelUI_T = MainMenuUI_T.parent; public static readonly GameObject TopLevelUI_O = MainMenuUI_T.parent.gameObject;*/ public static readonly Transform ChooseModeUI_T = MainMenuMode.chooseModeUI.transform; public static readonly GameObject ChooseModeUI_O = MainMenuMode.chooseModeUI; #endregion } }