using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCM.Packets.Game.GameBuilding { public class CompleteBuild : Packet { public override ushort packetId => (int)Enums.Packets.CompleteBuild; public Guid buildingId { get; set; } public override void HandlePacketClient() { if (KCClient.client.Id == clientId) return; Player.inst.GetBuilding(buildingId).CompleteBuild(); } public override void HandlePacketServer() { //throw new NotImplementedException(); } } }