using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCM.Packets.Game.GamePlayer { public class SetupInitialWorkersPacket : Packet { public override ushort packetId => (ushort)Enums.Packets.SetupInitialWorkers; public Guid keepGuid { get; set; } public override void HandlePacketClient() { if (KCClient.client.Id == clientId) return; /*Keep keep = player.inst.GetBuilding(keepGuid).GetComponent(); if (keep == null) { Main.helper.Log("Keep not found."); return; } player.inst.SetupInitialWorkers(keep);*/ } public override void HandlePacketServer() { } } }