using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCM.Packets.Game.GameTrees { public class GrowTree : Packet { public override ushort packetId => (int)Enums.Packets.GrowTree; public int X { get; set; } public int Z { get; set; } public override void HandlePacketClient() { Cell cell = World.inst.GetCellData(X, Z); TreeSystem.inst.GrowTree(cell); } public override void HandlePacketServer() { //throw new NotImplementedException(); } } }