using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCM.Packets.Game.GameTrees { public class ShakeTree : Packet { public override ushort packetId => (int)Enums.Packets.ShakeTree; public int idx { get; set; } public override void HandlePacketClient() { TreeSystem.inst.ShakeTree(idx); } public override void HandlePacketServer() { //throw new NotImplementedException(); } } }