using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace KCM.Packets.Game.GameVillager { public class VillagerTeleportTo : Packet { public override ushort packetId => (ushort)Enums.Packets.VillagerTeleportTo; public Guid guid { get; set; } public Vector3 pos { get; set; } public override void HandlePacketClient() { if (KCClient.client.Id == clientId) return; try { Villager.villagers.data.Where(x => x.guid == guid).FirstOrDefault().TeleportTo(pos); Main.helper.Log($"Teleporting villager to {pos.ToString()}"); } catch (Exception e) { Main.helper.Log("Error handling villager teleport packet: " + e.Message); } } public override void HandlePacketServer() { } } }