using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCM.Packets.Game { public class SetSpeed : Packet { public override ushort packetId => (int)Enums.Packets.SetSpeed; public int speed { get; set; } public override void HandlePacketClient() { if (clientId == KCClient.client.Id) // Prevent speed softlock return; SpeedControlUI.inst.SetSpeed(speed); } public override void HandlePacketServer() { //throw new NotImplementedException(); } } }