using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCM.Packets.Lobby { public class PlayerReady : Packet { public override ushort packetId => (int)Enums.Packets.PlayerReady; public bool IsReady { get; set; } public override void HandlePacketServer() { IsReady = !player.ready; //SendToAll(KCClient.client.Id); player.ready = IsReady; } public override void HandlePacketClient() { player.ready = IsReady; } } }