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39
Assets/Mirror/Components/NetworkPingDisplay.cs
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39
Assets/Mirror/Components/NetworkPingDisplay.cs
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using System;
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using UnityEngine;
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namespace Mirror
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{
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/// <summary>
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/// Component that will display the clients ping in milliseconds
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("Network/Network Ping Display")]
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[HelpURL("https://mirror-networking.gitbook.io/docs/components/network-ping-display")]
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public class NetworkPingDisplay : MonoBehaviour
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{
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public Color color = Color.white;
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public int padding = 2;
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public int width = 150;
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public int height = 25;
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void OnGUI()
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{
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// only while client is active
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if (!NetworkClient.active) return;
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// show stats in bottom right corner, right aligned
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GUI.color = color;
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Rect rect = new Rect(Screen.width - width - padding, Screen.height - height - padding, width, height);
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GUILayout.BeginArea(rect);
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GUIStyle style = GUI.skin.GetStyle("Label");
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style.alignment = TextAnchor.MiddleRight;
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GUILayout.BeginHorizontal(style);
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GUILayout.Label($"RTT: {Math.Round(NetworkTime.rtt * 1000)}ms");
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GUI.color = NetworkClient.connectionQuality.ColorCode();
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GUILayout.Label($"Q: {new string('-', (int)NetworkClient.connectionQuality)}");
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GUILayout.EndHorizontal();
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GUILayout.EndArea();
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GUI.color = Color.white;
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}
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}
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}
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