alap
This commit is contained in:
@ -0,0 +1,19 @@
|
||||
// snapshot interpolation settings struct.
|
||||
// can easily be exposed in Unity inspectors.
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
// class so we can define defaults easily
|
||||
[Serializable]
|
||||
public class LagCompensationSettings
|
||||
{
|
||||
[Header("Buffering")]
|
||||
[Tooltip("Keep this many past snapshots in the buffer. The larger this is, the further we can rewind into the past.\nMaximum rewind time := historyAmount * captureInterval")]
|
||||
public int historyLimit = 6;
|
||||
|
||||
[Tooltip("Capture state every 'captureInterval' seconds. Larger values will space out the captures more, which gives a longer history but with possible gaps inbetween.\nSmaller values will have fewer gaps, with shorter history.")]
|
||||
public float captureInterval = 0.100f; // 100 ms
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user