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104
Assets/Mirror/Editor/NetworkBehaviourInspector.cs
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104
Assets/Mirror/Editor/NetworkBehaviourInspector.cs
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using System;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace Mirror
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{
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[CustomEditor(typeof(NetworkBehaviour), true)]
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[CanEditMultipleObjects]
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public class NetworkBehaviourInspector : Editor
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{
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bool syncsAnything;
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SyncObjectCollectionsDrawer syncObjectCollectionsDrawer;
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// does this type sync anything? otherwise we don't need to show syncInterval
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bool SyncsAnything(Type scriptClass)
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{
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// check for all SyncVar fields, they don't have to be visible
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foreach (FieldInfo field in InspectorHelper.GetAllFields(scriptClass, typeof(NetworkBehaviour)))
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{
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if (field.IsSyncVar())
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{
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return true;
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}
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}
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// has OnSerialize that is not in NetworkBehaviour?
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// then it either has a syncvar or custom OnSerialize. either way
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// this means we have something to sync.
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MethodInfo method = scriptClass.GetMethod("OnSerialize");
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if (method != null && method.DeclaringType != typeof(NetworkBehaviour))
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{
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return true;
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}
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// SyncObjects are serialized in NetworkBehaviour.OnSerialize, which
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// is always there even if we don't use SyncObjects. so we need to
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// search for SyncObjects manually.
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// Any SyncObject should be added to syncObjects when unity creates an
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// object so we can check length of list so see if sync objects exists
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return ((NetworkBehaviour)serializedObject.targetObject).HasSyncObjects();
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}
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void OnEnable()
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{
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// sometimes target is null. just return early.
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if (target == null) return;
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// If target's base class is changed from NetworkBehaviour to MonoBehaviour
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// then Unity temporarily keep using this Inspector causing things to break
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if (!(target is NetworkBehaviour)) { return; }
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Type scriptClass = target.GetType();
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syncObjectCollectionsDrawer = new SyncObjectCollectionsDrawer(serializedObject.targetObject);
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syncsAnything = SyncsAnything(scriptClass);
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}
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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DrawSyncObjectCollections();
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DrawDefaultSyncSettings();
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}
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// Draws Sync Objects that are IEnumerable
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protected void DrawSyncObjectCollections()
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{
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// Need this check in case OnEnable returns early
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if (syncObjectCollectionsDrawer == null) return;
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syncObjectCollectionsDrawer.Draw();
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}
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// Draws SyncSettings if the NetworkBehaviour has anything to sync
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protected void DrawDefaultSyncSettings()
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{
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// does it sync anything? then show extra properties
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// (no need to show it if the class only has Cmds/Rpcs and no sync)
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if (!syncsAnything)
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{
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return;
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Sync Settings", EditorStyles.boldLabel);
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// sync direction
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SerializedProperty syncDirection = serializedObject.FindProperty("syncDirection");
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EditorGUILayout.PropertyField(syncDirection);
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// sync mdoe: only show for ServerToClient components
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if (syncDirection.enumValueIndex == (int)SyncDirection.ServerToClient)
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EditorGUILayout.PropertyField(serializedObject.FindProperty("syncMode"));
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// sync interval
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EditorGUILayout.PropertyField(serializedObject.FindProperty("syncInterval"));
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// apply
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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