alap
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// logger for compilation finished hook.
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// where we need a callback and Debug.Log.
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// for Unity 2020+ we use ILPostProcessor.
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#if !UNITY_2020_3_OR_NEWER
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using Mono.CecilX;
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using UnityEngine;
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namespace Mirror.Weaver
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{
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public class CompilationFinishedLogger : Logger
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{
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public void Warning(string message) => Warning(message, null);
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public void Warning(string message, MemberReference mr)
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{
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if (mr != null) message = $"{message} (at {mr})";
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if (CompilationFinishedHook.UnityLogEnabled) Debug.LogWarning(message);
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CompilationFinishedHook.OnWeaverWarning?.Invoke(message);
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}
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public void Error(string message) => Error(message, null);
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public void Error(string message, MemberReference mr)
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{
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if (mr != null) message = $"{message} (at {mr})";
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if (CompilationFinishedHook.UnityLogEnabled) Debug.LogError(message);
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CompilationFinishedHook.OnWeaverError?.Invoke(message);
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}
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}
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}
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#endif
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