alap
This commit is contained in:
16
Assets/Mirror/Transports/KCP/kcp2k/KCP.asmdef
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16
Assets/Mirror/Transports/KCP/kcp2k/KCP.asmdef
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@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "kcp2k",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:30817c1a0e6d646d99c048fc403f5979"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
7
Assets/Mirror/Transports/KCP/kcp2k/KCP.asmdef.meta
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7
Assets/Mirror/Transports/KCP/kcp2k/KCP.asmdef.meta
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@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6806a62c384838046a3c66c44f06d75f
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
24
Assets/Mirror/Transports/KCP/kcp2k/LICENSE.txt
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24
Assets/Mirror/Transports/KCP/kcp2k/LICENSE.txt
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@ -0,0 +1,24 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2016 limpo1989
|
||||
Copyright (c) 2020 Paul Pacheco
|
||||
Copyright (c) 2020 Lymdun
|
||||
Copyright (c) 2020 vis2k
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
7
Assets/Mirror/Transports/KCP/kcp2k/LICENSE.txt.meta
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7
Assets/Mirror/Transports/KCP/kcp2k/LICENSE.txt.meta
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@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a3e8369060cf4e94ac117603de47aa6
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|
||||
assetBundleName:
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||||
assetBundleVariant:
|
256
Assets/Mirror/Transports/KCP/kcp2k/VERSION.txt
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256
Assets/Mirror/Transports/KCP/kcp2k/VERSION.txt
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@ -0,0 +1,256 @@
|
||||
V1.40 [2024-01-03]
|
||||
- added [KCP] to all log messages
|
||||
- fix: #3704 remove old fix for #2353 which caused log spam and isn't needed anymore since the
|
||||
original Mirror issue is long gone
|
||||
- fix: KcpClient.RawSend now returns if socket wasn't created yet
|
||||
- fix: https://github.com/MirrorNetworking/Mirror/issues/3591 KcpPeer.SendDisconnect now rapid
|
||||
fires several unreliable messages instead of sending reliable. Fixes disconnect message not
|
||||
going through if the connection is closed & removed immediately after.
|
||||
|
||||
V1.39 [2023-10-31]
|
||||
- fix: https://github.com/MirrorNetworking/Mirror/issues/3611 Windows UDP socket exceptions
|
||||
on server if one of the clients died
|
||||
|
||||
V1.38 [2023-10-29]
|
||||
- fix: #54 mismatching cookie race condition. cookie is now included in all messages.
|
||||
- feature: Exposed local end point on KcpClient/Server
|
||||
- refactor: KcpPeer refactored as abstract class to remove KcpServer initialization workarounds
|
||||
|
||||
V1.37 [2023-07-31]
|
||||
- fix: #47 KcpServer.Stop now clears connections so they aren't carried over to the next session
|
||||
- fix: KcpPeer doesn't log 'received unreliable message while not authenticated' anymore.
|
||||
|
||||
V1.36 [2023-06-08]
|
||||
- fix: #49 KcpPeer.RawInput message size check now considers cookie as well
|
||||
- kcp.cs cleanups
|
||||
|
||||
V1.35 [2023-04-05]
|
||||
- fix: KcpClients now need to validate with a secure cookie in order to protect against
|
||||
UDP spoofing. fixes:
|
||||
https://github.com/MirrorNetworking/Mirror/issues/3286
|
||||
[disclosed by IncludeSec]
|
||||
- KcpClient/Server: change callbacks to protected so inheriting classes can use them too
|
||||
- KcpClient/Server: change config visibility to protected
|
||||
|
||||
V1.34 [2023-03-15]
|
||||
- Send/SendTo/Receive/ReceiveFrom NonBlocking extensions.
|
||||
to encapsulate WouldBlock allocations, exceptions, etc.
|
||||
allows for reuse when overwriting KcpServer/Client (i.e. for relays).
|
||||
|
||||
V1.33 [2023-03-14]
|
||||
- perf: KcpServer/Client RawReceive now call socket.Poll to avoid non-blocking
|
||||
socket's allocating a new SocketException in case they WouldBlock.
|
||||
fixes https://github.com/MirrorNetworking/Mirror/issues/3413
|
||||
- perf: KcpServer/Client RawSend now call socket.Poll to avoid non-blocking
|
||||
socket's allocating a new SocketException in case they WouldBlock.
|
||||
fixes https://github.com/MirrorNetworking/Mirror/issues/3413
|
||||
|
||||
V1.32 [2023-03-12]
|
||||
- fix: KcpPeer RawInput now doesn't disconnect in case of random internet noise
|
||||
|
||||
V1.31 [2023-03-05]
|
||||
- KcpClient: Tick/Incoming/Outgoing can now be overwritten (virtual)
|
||||
- breaking: KcpClient now takes KcpConfig in constructor instead of in Connect.
|
||||
cleaner, and prepares for KcpConfig.MTU setting.
|
||||
- KcpConfig now includes MTU; KcpPeer now works with KcpConfig's MTU, KcpServer/Client
|
||||
buffers are now created with config's MTU.
|
||||
|
||||
V1.30 [2023-02-20]
|
||||
- fix: set send/recv buffer sizes directly instead of iterating to find the limit.
|
||||
fixes: https://github.com/MirrorNetworking/Mirror/issues/3390
|
||||
- fix: server & client sockets are now always non-blocking to ensure main thread never
|
||||
blocks on socket.recv/send. Send() now also handles WouldBlock.
|
||||
- fix: socket.Receive/From directly with non-blocking sockets and handle WouldBlock,
|
||||
instead of socket.Poll. faster, more obvious, and fixes Poll() looping forever while
|
||||
socket is in error state. fixes: https://github.com/MirrorNetworking/Mirror/issues/2733
|
||||
|
||||
V1.29 [2023-01-28]
|
||||
- fix: KcpServer.CreateServerSocket now handles NotSupportedException when setting DualMode
|
||||
https://github.com/MirrorNetworking/Mirror/issues/3358
|
||||
|
||||
V1.28 [2023-01-28]
|
||||
- fix: KcpClient.Connect now resolves hostname before creating peer
|
||||
https://github.com/MirrorNetworking/Mirror/issues/3361
|
||||
|
||||
V1.27 [2023-01-08]
|
||||
- KcpClient.Connect: invoke own events directly instead of going through peer,
|
||||
which calls our own events anyway
|
||||
- fix: KcpPeer/Client/Server callbacks are readonly and assigned in constructor
|
||||
to ensure they are safe to use at all times.
|
||||
fixes https://github.com/MirrorNetworking/Mirror/issues/3337
|
||||
|
||||
V1.26 [2022-12-22]
|
||||
- KcpPeer.RawInput: fix compile error in old Unity Mono versions
|
||||
- fix: KcpServer sets up a new connection's OnError immediately.
|
||||
fixes KcpPeer throwing NullReferenceException when attempting to call OnError
|
||||
after authentication errors.
|
||||
- improved log messages
|
||||
|
||||
V1.25 [2022-12-14]
|
||||
- breaking: removed where-allocation. use IL2CPP on servers instead.
|
||||
- breaking: KcpConfig to simplify configuration
|
||||
- high level cleanups
|
||||
|
||||
V1.24 [2022-12-14]
|
||||
- KcpClient: fixed NullReferenceException when connection without a server.
|
||||
added test coverage to ensure this never happens again.
|
||||
|
||||
V1.23 [2022-12-07]
|
||||
- KcpClient: rawReceiveBuffer exposed
|
||||
- fix: KcpServer RawSend uses connection.remoteEndPoint instead of the helper
|
||||
'newClientEP'. fixes clients receiving the wrong messages meant for others.
|
||||
https://github.com/MirrorNetworking/Mirror/issues/3296
|
||||
|
||||
V1.22 [2022-11-30]
|
||||
- high level refactor, part two.
|
||||
|
||||
V1.21 [2022-11-24]
|
||||
- high level refactor, part one.
|
||||
- KcpPeer instead of KcpConnection, KcpClientConnection, KcpServerConnection
|
||||
- RawSend/Receive can now easily be overwritten in KcpClient/Server.
|
||||
for non-alloc, relays, etc.
|
||||
|
||||
V1.20 [2022-11-22]
|
||||
- perf: KcpClient receive allocation was removed entirely.
|
||||
reduces Mirror benchmark client sided allocations from 4.9 KB / 1.7 KB (non-alloc) to 0B.
|
||||
- fix: KcpConnection.Disconnect does not check socket.Connected anymore.
|
||||
UDP sockets don't have a connection.
|
||||
fixes Disconnects not being sent to clients in netcore.
|
||||
- KcpConnection.SendReliable: added OnError instead of logs
|
||||
|
||||
V1.19 [2022-05-12]
|
||||
- feature: OnError ErrorCodes
|
||||
|
||||
V1.18 [2022-05-08]
|
||||
- feature: OnError to allow higher level to show popups etc.
|
||||
- feature: KcpServer.GetClientAddress is now GetClientEndPoint in order to
|
||||
expose more details
|
||||
- ResolveHostname: include exception in log for easier debugging
|
||||
- fix: KcpClientConnection.RawReceive now logs the SocketException even if
|
||||
it was expected. makes debugging easier.
|
||||
- fix: KcpServer.TickIncoming now logs the SocketException even if it was
|
||||
expected. makes debugging easier.
|
||||
- fix: KcpClientConnection.RawReceive now calls Disconnect() if the other end
|
||||
has closed the connection. better than just remaining in a state with unusable
|
||||
sockets.
|
||||
|
||||
V1.17 [2022-01-09]
|
||||
- perf: server/client MaximizeSendReceiveBuffersToOSLimit option to set send/recv
|
||||
buffer sizes to OS limit. avoids drops due to small buffers under heavy load.
|
||||
|
||||
V1.16 [2022-01-06]
|
||||
- fix: SendUnreliable respects ArraySegment.Offset
|
||||
- fix: potential bug with negative length (see PR #2)
|
||||
- breaking: removed pause handling because it's not necessary for Mirror anymore
|
||||
|
||||
V1.15 [2021-12-11]
|
||||
- feature: feature: MaxRetransmits aka dead_link now configurable
|
||||
- dead_link disconnect message improved to show exact retransmit count
|
||||
|
||||
V1.14 [2021-11-30]
|
||||
- fix: Send() now throws an exception for messages which require > 255 fragments
|
||||
- fix: ReliableMaxMessageSize is now limited to messages which require <= 255 fragments
|
||||
|
||||
V1.13 [2021-11-28]
|
||||
- fix: perf: uncork max message size from 144 KB to as much as we want based on
|
||||
receive window size.
|
||||
fixes https://github.com/vis2k/kcp2k/issues/22
|
||||
fixes https://github.com/skywind3000/kcp/pull/291
|
||||
- feature: OnData now includes channel it was received on
|
||||
|
||||
V1.12 [2021-07-16]
|
||||
- Tests: don't depend on Unity anymore
|
||||
- fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls
|
||||
OnDisconnected to let the user now.
|
||||
- fix: KcpServer.DualMode is now configurable in the constructor instead of
|
||||
using #if UNITY_SWITCH. makes it run on all other non dual mode platforms too.
|
||||
- fix: where-allocation made optional via virtuals and inheriting
|
||||
KcpServer/Client/Connection NonAlloc classes. fixes a bug where some platforms
|
||||
might not support where-allocation.
|
||||
|
||||
V1.11 rollback [2021-06-01]
|
||||
- perf: Segment MemoryStream initial capacity set to MTU to avoid early runtime
|
||||
resizing/allocations
|
||||
|
||||
V1.10 [2021-05-28]
|
||||
- feature: configurable Timeout
|
||||
- allocations explained with comments (C# ReceiveFrom / IPEndPoint.GetHashCode)
|
||||
- fix: #17 KcpConnection.ReceiveNextReliable now assigns message default so it
|
||||
works in .net too
|
||||
- fix: Segment pool is not static anymore. Each kcp instance now has it's own
|
||||
Pool<Segment>. fixes #18 concurrency issues
|
||||
|
||||
V1.9 [2021-03-02]
|
||||
- Tick() split into TickIncoming()/TickOutgoing() to use in Mirror's new update
|
||||
functions. allows to minimize latency.
|
||||
=> original Tick() is still supported for convenience. simply processes both!
|
||||
|
||||
V1.8 [2021-02-14]
|
||||
- fix: Unity IPv6 errors on Nintendo Switch
|
||||
- fix: KcpConnection now disconnects if data message was received without content.
|
||||
previously it would call OnData with an empty ArraySegment, causing all kinds of
|
||||
weird behaviour in Mirror/DOTSNET. Added tests too.
|
||||
- fix: KcpConnection.SendData: don't allow sending empty messages anymore. disconnect
|
||||
and log a warning to make it completely obvious.
|
||||
|
||||
V1.7 [2021-01-13]
|
||||
- fix: unreliable messages reset timeout now too
|
||||
- perf: KcpConnection OnCheckEnabled callback changed to a simple 'paused' boolean.
|
||||
This is faster than invoking a Func<bool> every time and allows us to fix #8 more
|
||||
easily later by calling .Pause/.Unpause from OnEnable/OnDisable in MirrorTransport.
|
||||
- fix #8: Unpause now resets timeout to fix a bug where Mirror would pause kcp,
|
||||
change the scene which took >10s, then unpause and kcp would detect the lack of
|
||||
any messages for >10s as timeout. Added test to make sure it never happens again.
|
||||
- MirrorTransport: statistics logging for headless servers
|
||||
- Mirror Transport: Send/Receive window size increased once more from 2048 to 4096.
|
||||
|
||||
V1.6 [2021-01-10]
|
||||
- Unreliable channel added!
|
||||
- perf: KcpHeader byte added to every kcp message to indicate
|
||||
Handshake/Data/Ping/Disconnect instead of scanning each message for Hello/Byte/Ping
|
||||
content via SegmentEquals. It's a lot cleaner, should be faster and should avoid
|
||||
edge cases where a message content would equal Hello/Ping/Bye sequence accidentally.
|
||||
- Kcp.Input: offset moved to parameters for cases where it's needed
|
||||
- Kcp.SetMtu from original Kcp.c
|
||||
|
||||
V1.5 [2021-01-07]
|
||||
- KcpConnection.MaxSend/ReceiveRate calculation based on the article
|
||||
- MirrorTransport: large send/recv window size defaults to avoid high latencies caused
|
||||
by packets not being processed fast enough
|
||||
- MirrorTransport: show MaxSend/ReceiveRate in debug gui
|
||||
- MirrorTransport: don't Log.Info to console in headless mode if debug log is disabled
|
||||
|
||||
V1.4 [2020-11-27]
|
||||
- fix: OnCheckEnabled added. KcpConnection message processing while loop can now
|
||||
be interrupted immediately. fixes Mirror Transport scene changes which need to stop
|
||||
processing any messages immediately after a scene message)
|
||||
- perf: Mirror KcpTransport: FastResend enabled by default. turbo mode according to:
|
||||
https://github.com/skywind3000/kcp/blob/master/README.en.md#protocol-configuration
|
||||
- perf: Mirror KcpTransport: CongestionControl disabled by default (turbo mode)
|
||||
|
||||
V1.3 [2020-11-17]
|
||||
- Log.Info/Warning/Error so logging doesn't depend on UnityEngine anymore
|
||||
- fix: Server.Tick catches SocketException which happens if Android client is killed
|
||||
- MirrorTransport: debugLog option added that can be checked in Unity Inspector
|
||||
- Utils.Clamp so Kcp.cs doesn't depend on UnityEngine
|
||||
- Utils.SegmentsEqual: use Linq SequenceEqual so it doesn't depend on UnityEngine
|
||||
=> kcp2k can now be used in any C# project even without Unity
|
||||
|
||||
V1.2 [2020-11-10]
|
||||
- more tests added
|
||||
- fix: raw receive buffers are now all of MTU size
|
||||
- fix: raw receive detects error where buffer was too small for msgLength and
|
||||
result in excess data being dropped silently
|
||||
- KcpConnection.MaxMessageSize added for use in high level
|
||||
- KcpConnection.MaxMessageSize increased from 1200 bytes to to maximum allowed
|
||||
message size of 145KB for kcp (based on mtu, overhead, wnd_rcv)
|
||||
|
||||
V1.1 [2020-10-30]
|
||||
- high level cleanup, fixes, improvements
|
||||
|
||||
V1.0 [2020-10-22]
|
||||
- Kcp.cs now mirrors original Kcp.c behaviour
|
||||
(this fixes dozens of bugs)
|
||||
|
||||
V0.1
|
||||
- initial kcp-csharp based version
|
7
Assets/Mirror/Transports/KCP/kcp2k/VERSION.txt.meta
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7
Assets/Mirror/Transports/KCP/kcp2k/VERSION.txt.meta
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@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed3f2cf1bbf1b4d53a6f2c103d311f71
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3
Assets/Mirror/Transports/KCP/kcp2k/empty.meta
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3
Assets/Mirror/Transports/KCP/kcp2k/empty.meta
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@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d9ce2267cb8a4a1c9632025287e8da88
|
||||
timeCreated: 1669162433
|
@ -0,0 +1 @@
|
||||
// removed 2022-12-13
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54b8398dcd544c8a93bcad846214cc40
|
||||
timeCreated: 1626432191
|
8
Assets/Mirror/Transports/KCP/kcp2k/highlevel.meta
Normal file
8
Assets/Mirror/Transports/KCP/kcp2k/highlevel.meta
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@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a54d18b954cb4407a28b633fc32ea6d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
75
Assets/Mirror/Transports/KCP/kcp2k/highlevel/Common.cs
Normal file
75
Assets/Mirror/Transports/KCP/kcp2k/highlevel/Common.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public static class Common
|
||||
{
|
||||
// helper function to resolve host to IPAddress
|
||||
public static bool ResolveHostname(string hostname, out IPAddress[] addresses)
|
||||
{
|
||||
try
|
||||
{
|
||||
// NOTE: dns lookup is blocking. this can take a second.
|
||||
addresses = Dns.GetHostAddresses(hostname);
|
||||
return addresses.Length >= 1;
|
||||
}
|
||||
catch (SocketException exception)
|
||||
{
|
||||
Log.Info($"[KCP] Failed to resolve host: {hostname} reason: {exception}");
|
||||
addresses = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// if connections drop under heavy load, increase to OS limit.
|
||||
// if still not enough, increase the OS limit.
|
||||
public static void ConfigureSocketBuffers(Socket socket, int recvBufferSize, int sendBufferSize)
|
||||
{
|
||||
// log initial size for comparison.
|
||||
// remember initial size for log comparison
|
||||
int initialReceive = socket.ReceiveBufferSize;
|
||||
int initialSend = socket.SendBufferSize;
|
||||
|
||||
// set to configured size
|
||||
try
|
||||
{
|
||||
socket.ReceiveBufferSize = recvBufferSize;
|
||||
socket.SendBufferSize = sendBufferSize;
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
Log.Warning($"[KCP] failed to set Socket RecvBufSize = {recvBufferSize} SendBufSize = {sendBufferSize}");
|
||||
}
|
||||
|
||||
|
||||
Log.Info($"[KCP] RecvBuf = {initialReceive}=>{socket.ReceiveBufferSize} ({socket.ReceiveBufferSize/initialReceive}x) SendBuf = {initialSend}=>{socket.SendBufferSize} ({socket.SendBufferSize/initialSend}x)");
|
||||
}
|
||||
|
||||
// generate a connection hash from IP+Port.
|
||||
//
|
||||
// NOTE: IPEndPoint.GetHashCode() allocates.
|
||||
// it calls m_Address.GetHashCode().
|
||||
// m_Address is an IPAddress.
|
||||
// GetHashCode() allocates for IPv6:
|
||||
// https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/IPAddress.cs#L699
|
||||
//
|
||||
// => using only newClientEP.Port wouldn't work, because
|
||||
// different connections can have the same port.
|
||||
public static int ConnectionHash(EndPoint endPoint) =>
|
||||
endPoint.GetHashCode();
|
||||
|
||||
// cookies need to be generated with a secure random generator.
|
||||
// we don't want them to be deterministic / predictable.
|
||||
// RNG is cached to avoid runtime allocations.
|
||||
static readonly RNGCryptoServiceProvider cryptoRandom = new RNGCryptoServiceProvider();
|
||||
static readonly byte[] cryptoRandomBuffer = new byte[4];
|
||||
public static uint GenerateCookie()
|
||||
{
|
||||
cryptoRandom.GetBytes(cryptoRandomBuffer);
|
||||
return BitConverter.ToUInt32(cryptoRandomBuffer, 0);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ced451c2954435f88cf718bcba020cb
|
||||
timeCreated: 1669135138
|
15
Assets/Mirror/Transports/KCP/kcp2k/highlevel/ErrorCode.cs
Normal file
15
Assets/Mirror/Transports/KCP/kcp2k/highlevel/ErrorCode.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// kcp specific error codes to allow for error switching, localization,
|
||||
// translation to Mirror errors, etc.
|
||||
namespace kcp2k
|
||||
{
|
||||
public enum ErrorCode : byte
|
||||
{
|
||||
DnsResolve, // failed to resolve a host name
|
||||
Timeout, // ping timeout or dead link
|
||||
Congestion, // more messages than transport / network can process
|
||||
InvalidReceive, // recv invalid packet (possibly intentional attack)
|
||||
InvalidSend, // user tried to send invalid data
|
||||
ConnectionClosed, // connection closed voluntarily or lost involuntarily
|
||||
Unexpected // unexpected error / exception, requires fix.
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3abbeffc1d794f11a45b7fcf110353f5
|
||||
timeCreated: 1652320712
|
166
Assets/Mirror/Transports/KCP/kcp2k/highlevel/Extensions.cs
Normal file
166
Assets/Mirror/Transports/KCP/kcp2k/highlevel/Extensions.cs
Normal file
@ -0,0 +1,166 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public static class Extensions
|
||||
{
|
||||
// ArraySegment as HexString for convenience
|
||||
public static string ToHexString(this ArraySegment<byte> segment) =>
|
||||
BitConverter.ToString(segment.Array, segment.Offset, segment.Count);
|
||||
|
||||
// non-blocking UDP send.
|
||||
// allows for reuse when overwriting KcpServer/Client (i.e. for relays).
|
||||
// => wrapped with Poll to avoid WouldBlock allocating new SocketException.
|
||||
// => wrapped with try-catch to ignore WouldBlock exception.
|
||||
// make sure to set socket.Blocking = false before using this!
|
||||
public static bool SendToNonBlocking(this Socket socket, ArraySegment<byte> data, EndPoint remoteEP)
|
||||
{
|
||||
try
|
||||
{
|
||||
// when using non-blocking sockets, SendTo may return WouldBlock.
|
||||
// in C#, WouldBlock throws a SocketException, which is expected.
|
||||
// unfortunately, creating the SocketException allocates in C#.
|
||||
// let's poll first to avoid the WouldBlock allocation.
|
||||
// note that this entirely to avoid allocations.
|
||||
// non-blocking UDP doesn't need Poll in other languages.
|
||||
// and the code still works without the Poll call.
|
||||
if (!socket.Poll(0, SelectMode.SelectWrite)) return false;
|
||||
|
||||
// send to the the endpoint.
|
||||
// do not send to 'newClientEP', as that's always reused.
|
||||
// fixes https://github.com/MirrorNetworking/Mirror/issues/3296
|
||||
socket.SendTo(data.Array, data.Offset, data.Count, SocketFlags.None, remoteEP);
|
||||
return true;
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// for non-blocking sockets, SendTo may throw WouldBlock.
|
||||
// in that case, simply drop the message. it's UDP, it's fine.
|
||||
if (e.SocketErrorCode == SocketError.WouldBlock) return false;
|
||||
|
||||
// otherwise it's a real socket error. throw it.
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
// non-blocking UDP send.
|
||||
// allows for reuse when overwriting KcpServer/Client (i.e. for relays).
|
||||
// => wrapped with Poll to avoid WouldBlock allocating new SocketException.
|
||||
// => wrapped with try-catch to ignore WouldBlock exception.
|
||||
// make sure to set socket.Blocking = false before using this!
|
||||
public static bool SendNonBlocking(this Socket socket, ArraySegment<byte> data)
|
||||
{
|
||||
try
|
||||
{
|
||||
// when using non-blocking sockets, SendTo may return WouldBlock.
|
||||
// in C#, WouldBlock throws a SocketException, which is expected.
|
||||
// unfortunately, creating the SocketException allocates in C#.
|
||||
// let's poll first to avoid the WouldBlock allocation.
|
||||
// note that this entirely to avoid allocations.
|
||||
// non-blocking UDP doesn't need Poll in other languages.
|
||||
// and the code still works without the Poll call.
|
||||
if (!socket.Poll(0, SelectMode.SelectWrite)) return false;
|
||||
|
||||
// SendTo allocates. we used bound Send.
|
||||
socket.Send(data.Array, data.Offset, data.Count, SocketFlags.None);
|
||||
return true;
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// for non-blocking sockets, SendTo may throw WouldBlock.
|
||||
// in that case, simply drop the message. it's UDP, it's fine.
|
||||
if (e.SocketErrorCode == SocketError.WouldBlock) return false;
|
||||
|
||||
// otherwise it's a real socket error. throw it.
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
// non-blocking UDP receive.
|
||||
// allows for reuse when overwriting KcpServer/Client (i.e. for relays).
|
||||
// => wrapped with Poll to avoid WouldBlock allocating new SocketException.
|
||||
// => wrapped with try-catch to ignore WouldBlock exception.
|
||||
// make sure to set socket.Blocking = false before using this!
|
||||
public static bool ReceiveFromNonBlocking(this Socket socket, byte[] recvBuffer, out ArraySegment<byte> data, ref EndPoint remoteEP)
|
||||
{
|
||||
data = default;
|
||||
|
||||
try
|
||||
{
|
||||
// when using non-blocking sockets, ReceiveFrom may return WouldBlock.
|
||||
// in C#, WouldBlock throws a SocketException, which is expected.
|
||||
// unfortunately, creating the SocketException allocates in C#.
|
||||
// let's poll first to avoid the WouldBlock allocation.
|
||||
// note that this entirely to avoid allocations.
|
||||
// non-blocking UDP doesn't need Poll in other languages.
|
||||
// and the code still works without the Poll call.
|
||||
if (!socket.Poll(0, SelectMode.SelectRead)) return false;
|
||||
|
||||
// NOTE: ReceiveFrom allocates.
|
||||
// we pass our IPEndPoint to ReceiveFrom.
|
||||
// receive from calls newClientEP.Create(socketAddr).
|
||||
// IPEndPoint.Create always returns a new IPEndPoint.
|
||||
// https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1761
|
||||
//
|
||||
// throws SocketException if datagram was larger than buffer.
|
||||
// https://learn.microsoft.com/en-us/dotnet/api/system.net.sockets.socket.receive?view=net-6.0
|
||||
int size = socket.ReceiveFrom(recvBuffer, 0, recvBuffer.Length, SocketFlags.None, ref remoteEP);
|
||||
data = new ArraySegment<byte>(recvBuffer, 0, size);
|
||||
return true;
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// for non-blocking sockets, Receive throws WouldBlock if there is
|
||||
// no message to read. that's okay. only log for other errors.
|
||||
if (e.SocketErrorCode == SocketError.WouldBlock) return false;
|
||||
|
||||
// otherwise it's a real socket error. throw it.
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
// non-blocking UDP receive.
|
||||
// allows for reuse when overwriting KcpServer/Client (i.e. for relays).
|
||||
// => wrapped with Poll to avoid WouldBlock allocating new SocketException.
|
||||
// => wrapped with try-catch to ignore WouldBlock exception.
|
||||
// make sure to set socket.Blocking = false before using this!
|
||||
public static bool ReceiveNonBlocking(this Socket socket, byte[] recvBuffer, out ArraySegment<byte> data)
|
||||
{
|
||||
data = default;
|
||||
|
||||
try
|
||||
{
|
||||
// when using non-blocking sockets, ReceiveFrom may return WouldBlock.
|
||||
// in C#, WouldBlock throws a SocketException, which is expected.
|
||||
// unfortunately, creating the SocketException allocates in C#.
|
||||
// let's poll first to avoid the WouldBlock allocation.
|
||||
// note that this entirely to avoid allocations.
|
||||
// non-blocking UDP doesn't need Poll in other languages.
|
||||
// and the code still works without the Poll call.
|
||||
if (!socket.Poll(0, SelectMode.SelectRead)) return false;
|
||||
|
||||
// ReceiveFrom allocates. we used bound Receive.
|
||||
// returns amount of bytes written into buffer.
|
||||
// throws SocketException if datagram was larger than buffer.
|
||||
// https://learn.microsoft.com/en-us/dotnet/api/system.net.sockets.socket.receive?view=net-6.0
|
||||
//
|
||||
// throws SocketException if datagram was larger than buffer.
|
||||
// https://learn.microsoft.com/en-us/dotnet/api/system.net.sockets.socket.receive?view=net-6.0
|
||||
int size = socket.Receive(recvBuffer, 0, recvBuffer.Length, SocketFlags.None);
|
||||
data = new ArraySegment<byte>(recvBuffer, 0, size);
|
||||
return true;
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// for non-blocking sockets, Receive throws WouldBlock if there is
|
||||
// no message to read. that's okay. only log for other errors.
|
||||
if (e.SocketErrorCode == SocketError.WouldBlock) return false;
|
||||
|
||||
// otherwise it's a real socket error. throw it.
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0649195e5ba4fcf8e0e1231fee7d5f6
|
||||
timeCreated: 1641701011
|
10
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpChannel.cs
Normal file
10
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpChannel.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace kcp2k
|
||||
{
|
||||
// channel type and header for raw messages
|
||||
public enum KcpChannel : byte
|
||||
{
|
||||
// don't react on 0x00. might help to filter out random noise.
|
||||
Reliable = 1,
|
||||
Unreliable = 2
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e852b2532fb248d19715cfebe371db3
|
||||
timeCreated: 1610081248
|
291
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpClient.cs
Normal file
291
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpClient.cs
Normal file
@ -0,0 +1,291 @@
|
||||
// kcp client logic abstracted into a class.
|
||||
// for use in Mirror, DOTSNET, testing, etc.
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpClient : KcpPeer
|
||||
{
|
||||
// IO
|
||||
protected Socket socket;
|
||||
public EndPoint remoteEndPoint;
|
||||
|
||||
// expose local endpoint for users / relays / nat traversal etc.
|
||||
public EndPoint LocalEndPoint => socket?.LocalEndPoint;
|
||||
|
||||
// config
|
||||
protected readonly KcpConfig config;
|
||||
|
||||
// raw receive buffer always needs to be of 'MTU' size, even if
|
||||
// MaxMessageSize is larger. kcp always sends in MTU segments and having
|
||||
// a buffer smaller than MTU would silently drop excess data.
|
||||
// => we need the MTU to fit channel + message!
|
||||
// => protected because someone may overwrite RawReceive but still wants
|
||||
// to reuse the buffer.
|
||||
protected readonly byte[] rawReceiveBuffer;
|
||||
|
||||
// callbacks
|
||||
// even for errors, to allow liraries to show popups etc.
|
||||
// instead of logging directly.
|
||||
// (string instead of Exception for ease of use and to avoid user panic)
|
||||
//
|
||||
// events are readonly, set in constructor.
|
||||
// this ensures they are always initialized when used.
|
||||
// fixes https://github.com/MirrorNetworking/Mirror/issues/3337 and more
|
||||
protected readonly Action OnConnectedCallback;
|
||||
protected readonly Action<ArraySegment<byte>, KcpChannel> OnDataCallback;
|
||||
protected readonly Action OnDisconnectedCallback;
|
||||
protected readonly Action<ErrorCode, string> OnErrorCallback;
|
||||
|
||||
// state
|
||||
bool active = false; // active between when connect() and disconnect() are called
|
||||
public bool connected;
|
||||
|
||||
public KcpClient(Action OnConnected,
|
||||
Action<ArraySegment<byte>, KcpChannel> OnData,
|
||||
Action OnDisconnected,
|
||||
Action<ErrorCode, string> OnError,
|
||||
KcpConfig config)
|
||||
: base(config, 0) // client has no cookie yet
|
||||
{
|
||||
// initialize callbacks first to ensure they can be used safely.
|
||||
OnConnectedCallback = OnConnected;
|
||||
OnDataCallback = OnData;
|
||||
OnDisconnectedCallback = OnDisconnected;
|
||||
OnErrorCallback = OnError;
|
||||
this.config = config;
|
||||
|
||||
// create mtu sized receive buffer
|
||||
rawReceiveBuffer = new byte[config.Mtu];
|
||||
}
|
||||
|
||||
// callbacks ///////////////////////////////////////////////////////////
|
||||
// some callbacks need to wrapped with some extra logic
|
||||
protected override void OnAuthenticated()
|
||||
{
|
||||
Log.Info($"[KCP] Client: OnConnected");
|
||||
connected = true;
|
||||
OnConnectedCallback();
|
||||
}
|
||||
|
||||
protected override void OnData(ArraySegment<byte> message, KcpChannel channel) =>
|
||||
OnDataCallback(message, channel);
|
||||
|
||||
protected override void OnError(ErrorCode error, string message) =>
|
||||
OnErrorCallback(error, message);
|
||||
|
||||
protected override void OnDisconnected()
|
||||
{
|
||||
Log.Info($"[KCP] Client: OnDisconnected");
|
||||
connected = false;
|
||||
socket?.Close();
|
||||
socket = null;
|
||||
remoteEndPoint = null;
|
||||
OnDisconnectedCallback();
|
||||
active = false;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
public void Connect(string address, ushort port)
|
||||
{
|
||||
if (connected)
|
||||
{
|
||||
Log.Warning("[KCP] Client: already connected!");
|
||||
return;
|
||||
}
|
||||
|
||||
// resolve host name before creating peer.
|
||||
// fixes: https://github.com/MirrorNetworking/Mirror/issues/3361
|
||||
if (!Common.ResolveHostname(address, out IPAddress[] addresses))
|
||||
{
|
||||
// pass error to user callback. no need to log it manually.
|
||||
OnError(ErrorCode.DnsResolve, $"Failed to resolve host: {address}");
|
||||
OnDisconnectedCallback();
|
||||
return;
|
||||
}
|
||||
|
||||
// create fresh peer for each new session
|
||||
// client doesn't need secure cookie.
|
||||
Reset(config);
|
||||
|
||||
Log.Info($"[KCP] Client: connect to {address}:{port}");
|
||||
|
||||
// create socket
|
||||
remoteEndPoint = new IPEndPoint(addresses[0], port);
|
||||
socket = new Socket(remoteEndPoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
|
||||
active = true;
|
||||
|
||||
// recv & send are called from main thread.
|
||||
// need to ensure this never blocks.
|
||||
// even a 1ms block per connection would stop us from scaling.
|
||||
socket.Blocking = false;
|
||||
|
||||
// configure buffer sizes
|
||||
Common.ConfigureSocketBuffers(socket, config.RecvBufferSize, config.SendBufferSize);
|
||||
|
||||
// bind to endpoint so we can use send/recv instead of sendto/recvfrom.
|
||||
socket.Connect(remoteEndPoint);
|
||||
|
||||
// immediately send a hello message to the server.
|
||||
// server will call OnMessage and add the new connection.
|
||||
// note that this still has cookie=0 until we receive the server's hello.
|
||||
SendHello();
|
||||
}
|
||||
|
||||
// io - input.
|
||||
// virtual so it may be modified for relays, etc.
|
||||
// call this while it returns true, to process all messages this tick.
|
||||
// returned ArraySegment is valid until next call to RawReceive.
|
||||
protected virtual bool RawReceive(out ArraySegment<byte> segment)
|
||||
{
|
||||
segment = default;
|
||||
if (socket == null) return false;
|
||||
|
||||
try
|
||||
{
|
||||
return socket.ReceiveNonBlocking(rawReceiveBuffer, out segment);
|
||||
}
|
||||
// for non-blocking sockets, Receive throws WouldBlock if there is
|
||||
// no message to read. that's okay. only log for other errors.
|
||||
catch (SocketException e)
|
||||
{
|
||||
// the other end closing the connection is not an 'error'.
|
||||
// but connections should never just end silently.
|
||||
// at least log a message for easier debugging.
|
||||
// for example, his can happen when connecting without a server.
|
||||
// see test: ConnectWithoutServer().
|
||||
Log.Info($"[KCP] Client.RawReceive: looks like the other end has closed the connection. This is fine: {e}");
|
||||
base.Disconnect();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// io - output.
|
||||
// virtual so it may be modified for relays, etc.
|
||||
protected override void RawSend(ArraySegment<byte> data)
|
||||
{
|
||||
// only if socket was connected / created yet.
|
||||
// users may call send functions without having connected, causing NRE.
|
||||
if (socket == null) return;
|
||||
|
||||
try
|
||||
{
|
||||
socket.SendNonBlocking(data);
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// SendDisconnect() sometimes gets a SocketException with
|
||||
// 'Connection Refused' if the other end already closed.
|
||||
// this is not an 'error', it's expected to happen.
|
||||
// but connections should never just end silently.
|
||||
// at least log a message for easier debugging.
|
||||
Log.Info($"[KCP] Client.RawSend: looks like the other end has closed the connection. This is fine: {e}");
|
||||
// base.Disconnect(); <- don't call this, would deadlock if SendDisconnect() already throws
|
||||
}
|
||||
}
|
||||
|
||||
public void Send(ArraySegment<byte> segment, KcpChannel channel)
|
||||
{
|
||||
if (!connected)
|
||||
{
|
||||
Log.Warning("[KCP] Client: can't send because not connected!");
|
||||
return;
|
||||
}
|
||||
|
||||
SendData(segment, channel);
|
||||
}
|
||||
|
||||
// insert raw IO. usually from socket.Receive.
|
||||
// offset is useful for relays, where we may parse a header and then
|
||||
// feed the rest to kcp.
|
||||
public void RawInput(ArraySegment<byte> segment)
|
||||
{
|
||||
// ensure valid size: at least 1 byte for channel + 4 bytes for cookie
|
||||
if (segment.Count <= 5) return;
|
||||
|
||||
// parse channel
|
||||
// byte channel = segment[0]; ArraySegment[i] isn't supported in some older Unity Mono versions
|
||||
byte channel = segment.Array[segment.Offset + 0];
|
||||
|
||||
// server messages always contain the security cookie.
|
||||
// parse it, assign if not assigned, warn if suddenly different.
|
||||
Utils.Decode32U(segment.Array, segment.Offset + 1, out uint messageCookie);
|
||||
if (messageCookie == 0)
|
||||
{
|
||||
Log.Error($"[KCP] Client: received message with cookie=0, this should never happen. Server should always include the security cookie.");
|
||||
}
|
||||
|
||||
if (cookie == 0)
|
||||
{
|
||||
cookie = messageCookie;
|
||||
Log.Info($"[KCP] Client: received initial cookie: {cookie}");
|
||||
}
|
||||
else if (cookie != messageCookie)
|
||||
{
|
||||
Log.Warning($"[KCP] Client: dropping message with mismatching cookie: {messageCookie} expected: {cookie}.");
|
||||
return;
|
||||
}
|
||||
|
||||
// parse message
|
||||
ArraySegment<byte> message = new ArraySegment<byte>(segment.Array, segment.Offset + 1+4, segment.Count - 1-4);
|
||||
|
||||
switch (channel)
|
||||
{
|
||||
case (byte)KcpChannel.Reliable:
|
||||
{
|
||||
OnRawInputReliable(message);
|
||||
break;
|
||||
}
|
||||
case (byte)KcpChannel.Unreliable:
|
||||
{
|
||||
OnRawInputUnreliable(message);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
// invalid channel indicates random internet noise.
|
||||
// servers may receive random UDP data.
|
||||
// just ignore it, but log for easier debugging.
|
||||
Log.Warning($"[KCP] Client: invalid channel header: {channel}, likely internet noise");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// process incoming messages. should be called before updating the world.
|
||||
// virtual because relay may need to inject their own ping or similar.
|
||||
public override void TickIncoming()
|
||||
{
|
||||
// recv on socket first, then process incoming
|
||||
// (even if we didn't receive anything. need to tick ping etc.)
|
||||
// (connection is null if not active)
|
||||
if (active)
|
||||
{
|
||||
while (RawReceive(out ArraySegment<byte> segment))
|
||||
RawInput(segment);
|
||||
}
|
||||
|
||||
// RawReceive may have disconnected peer. active check again.
|
||||
if (active) base.TickIncoming();
|
||||
}
|
||||
|
||||
// process outgoing messages. should be called after updating the world.
|
||||
// virtual because relay may need to inject their own ping or similar.
|
||||
public override void TickOutgoing()
|
||||
{
|
||||
// process outgoing while active
|
||||
if (active) base.TickOutgoing();
|
||||
}
|
||||
|
||||
// process incoming and outgoing for convenience
|
||||
// => ideally call ProcessIncoming() before updating the world and
|
||||
// ProcessOutgoing() after updating the world for minimum latency
|
||||
public virtual void Tick()
|
||||
{
|
||||
TickIncoming();
|
||||
TickOutgoing();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6aa069a28ed24fedb533c102d9742b36
|
||||
timeCreated: 1603786960
|
97
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpConfig.cs
Normal file
97
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpConfig.cs
Normal file
@ -0,0 +1,97 @@
|
||||
// common config struct, instead of passing 10 parameters manually every time.
|
||||
using System;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
// [Serializable] to show it in Unity inspector.
|
||||
// 'class' so we can set defaults easily.
|
||||
[Serializable]
|
||||
public class KcpConfig
|
||||
{
|
||||
// socket configuration ////////////////////////////////////////////////
|
||||
// DualMode uses both IPv6 and IPv4. not all platforms support it.
|
||||
// (Nintendo Switch, etc.)
|
||||
public bool DualMode;
|
||||
|
||||
// UDP servers use only one socket.
|
||||
// maximize buffer to handle as many connections as possible.
|
||||
//
|
||||
// M1 mac pro:
|
||||
// recv buffer default: 786896 (771 KB)
|
||||
// send buffer default: 9216 (9 KB)
|
||||
// max configurable: ~7 MB
|
||||
public int RecvBufferSize;
|
||||
public int SendBufferSize;
|
||||
|
||||
// kcp configuration ///////////////////////////////////////////////////
|
||||
// configurable MTU in case kcp sits on top of other abstractions like
|
||||
// encrypted transports, relays, etc.
|
||||
public int Mtu;
|
||||
|
||||
// NoDelay is recommended to reduce latency. This also scales better
|
||||
// without buffers getting full.
|
||||
public bool NoDelay;
|
||||
|
||||
// KCP internal update interval. 100ms is KCP default, but a lower
|
||||
// interval is recommended to minimize latency and to scale to more
|
||||
// networked entities.
|
||||
public uint Interval;
|
||||
|
||||
// KCP fastresend parameter. Faster resend for the cost of higher
|
||||
// bandwidth.
|
||||
public int FastResend;
|
||||
|
||||
// KCP congestion window heavily limits messages flushed per update.
|
||||
// congestion window may actually be broken in kcp:
|
||||
// - sending max sized message @ M1 mac flushes 2-3 messages per update
|
||||
// - even with super large send/recv window, it requires thousands of
|
||||
// update calls
|
||||
// best to leave this disabled, as it may significantly increase latency.
|
||||
public bool CongestionWindow;
|
||||
|
||||
// KCP window size can be modified to support higher loads.
|
||||
// for example, Mirror Benchmark requires:
|
||||
// 128, 128 for 4k monsters
|
||||
// 512, 512 for 10k monsters
|
||||
// 8192, 8192 for 20k monsters
|
||||
public uint SendWindowSize;
|
||||
public uint ReceiveWindowSize;
|
||||
|
||||
// timeout in milliseconds
|
||||
public int Timeout;
|
||||
|
||||
// maximum retransmission attempts until dead_link
|
||||
public uint MaxRetransmits;
|
||||
|
||||
// constructor /////////////////////////////////////////////////////////
|
||||
// constructor with defaults for convenience.
|
||||
// makes it easy to define "new KcpConfig(DualMode=false)" etc.
|
||||
public KcpConfig(
|
||||
bool DualMode = true,
|
||||
int RecvBufferSize = 1024 * 1024 * 7,
|
||||
int SendBufferSize = 1024 * 1024 * 7,
|
||||
int Mtu = Kcp.MTU_DEF,
|
||||
bool NoDelay = true,
|
||||
uint Interval = 10,
|
||||
int FastResend = 0,
|
||||
bool CongestionWindow = false,
|
||||
uint SendWindowSize = Kcp.WND_SND,
|
||||
uint ReceiveWindowSize = Kcp.WND_RCV,
|
||||
int Timeout = KcpPeer.DEFAULT_TIMEOUT,
|
||||
uint MaxRetransmits = Kcp.DEADLINK)
|
||||
{
|
||||
this.DualMode = DualMode;
|
||||
this.RecvBufferSize = RecvBufferSize;
|
||||
this.SendBufferSize = SendBufferSize;
|
||||
this.Mtu = Mtu;
|
||||
this.NoDelay = NoDelay;
|
||||
this.Interval = Interval;
|
||||
this.FastResend = FastResend;
|
||||
this.CongestionWindow = CongestionWindow;
|
||||
this.SendWindowSize = SendWindowSize;
|
||||
this.ReceiveWindowSize = ReceiveWindowSize;
|
||||
this.Timeout = Timeout;
|
||||
this.MaxRetransmits = MaxRetransmits;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99692f99c45c4b47b0500e7abbfd12da
|
||||
timeCreated: 1670946969
|
26
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpHeader.cs
Normal file
26
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpHeader.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace kcp2k
|
||||
{
|
||||
// header for messages processed by kcp.
|
||||
// this is NOT for the raw receive messages(!) because handshake/disconnect
|
||||
// need to be sent reliably. it's not enough to have those in rawreceive
|
||||
// because those messages might get lost without being resent!
|
||||
public enum KcpHeaderReliable : byte
|
||||
{
|
||||
// don't react on 0x00. might help to filter out random noise.
|
||||
Hello = 1,
|
||||
// ping goes over reliable & KcpHeader for now. could go over unreliable
|
||||
// too. there is no real difference except that this is easier because
|
||||
// we already have a KcpHeader for reliable messages.
|
||||
// ping is only used to keep it alive, so latency doesn't matter.
|
||||
Ping = 2,
|
||||
Data = 3,
|
||||
}
|
||||
|
||||
public enum KcpHeaderUnreliable : byte
|
||||
{
|
||||
// users may send unreliable messages
|
||||
Data = 4,
|
||||
// disconnect always goes through rapid fire unreliable (glenn fielder)
|
||||
Disconnect = 5,
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91b5edac31224a49bd76f960ae018942
|
||||
timeCreated: 1610081248
|
775
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpPeer.cs
Normal file
775
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpPeer.cs
Normal file
@ -0,0 +1,775 @@
|
||||
// Kcp Peer, similar to UDP Peer but wrapped with reliability, channels,
|
||||
// timeouts, authentication, state, etc.
|
||||
//
|
||||
// still IO agnostic to work with udp, nonalloc, relays, native, etc.
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public abstract class KcpPeer
|
||||
{
|
||||
// kcp reliability algorithm
|
||||
internal Kcp kcp;
|
||||
|
||||
// security cookie to prevent UDP spoofing.
|
||||
// credits to IncludeSec for disclosing the issue.
|
||||
//
|
||||
// server passes the expected cookie to the client's KcpPeer.
|
||||
// KcpPeer sends cookie to the connected client.
|
||||
// KcpPeer only accepts packets which contain the cookie.
|
||||
// => cookie can be a random number, but it needs to be cryptographically
|
||||
// secure random that can't be easily predicted.
|
||||
// => cookie can be hash(ip, port) BUT only if salted to be not predictable
|
||||
internal uint cookie;
|
||||
|
||||
// state: connected as soon as we create the peer.
|
||||
// leftover from KcpConnection. remove it after refactoring later.
|
||||
protected KcpState state = KcpState.Connected;
|
||||
|
||||
// If we don't receive anything these many milliseconds
|
||||
// then consider us disconnected
|
||||
public const int DEFAULT_TIMEOUT = 10000;
|
||||
public int timeout;
|
||||
uint lastReceiveTime;
|
||||
|
||||
// internal time.
|
||||
// StopWatch offers ElapsedMilliSeconds and should be more precise than
|
||||
// Unity's time.deltaTime over long periods.
|
||||
readonly Stopwatch watch = new Stopwatch();
|
||||
|
||||
// buffer to receive kcp's processed messages (avoids allocations).
|
||||
// IMPORTANT: this is for KCP messages. so it needs to be of size:
|
||||
// 1 byte header + MaxMessageSize content
|
||||
readonly byte[] kcpMessageBuffer;// = new byte[1 + ReliableMaxMessageSize];
|
||||
|
||||
// send buffer for handing user messages to kcp for processing.
|
||||
// (avoids allocations).
|
||||
// IMPORTANT: needs to be of size:
|
||||
// 1 byte header + MaxMessageSize content
|
||||
readonly byte[] kcpSendBuffer;// = new byte[1 + ReliableMaxMessageSize];
|
||||
|
||||
// raw send buffer is exactly MTU.
|
||||
readonly byte[] rawSendBuffer;
|
||||
|
||||
// send a ping occasionally so we don't time out on the other end.
|
||||
// for example, creating a character in an MMO could easily take a
|
||||
// minute of no data being sent. which doesn't mean we want to time out.
|
||||
// same goes for slow paced card games etc.
|
||||
public const int PING_INTERVAL = 1000;
|
||||
uint lastPingTime;
|
||||
|
||||
// if we send more than kcp can handle, we will get ever growing
|
||||
// send/recv buffers and queues and minutes of latency.
|
||||
// => if a connection can't keep up, it should be disconnected instead
|
||||
// to protect the server under heavy load, and because there is no
|
||||
// point in growing to gigabytes of memory or minutes of latency!
|
||||
// => 2k isn't enough. we reach 2k when spawning 4k monsters at once
|
||||
// easily, but it does recover over time.
|
||||
// => 10k seems safe.
|
||||
//
|
||||
// note: we have a ChokeConnectionAutoDisconnects test for this too!
|
||||
internal const int QueueDisconnectThreshold = 10000;
|
||||
|
||||
// getters for queue and buffer counts, used for debug info
|
||||
public int SendQueueCount => kcp.snd_queue.Count;
|
||||
public int ReceiveQueueCount => kcp.rcv_queue.Count;
|
||||
public int SendBufferCount => kcp.snd_buf.Count;
|
||||
public int ReceiveBufferCount => kcp.rcv_buf.Count;
|
||||
|
||||
// we need to subtract the channel and cookie bytes from every
|
||||
// MaxMessageSize calculation.
|
||||
// we also need to tell kcp to use MTU-1 to leave space for the byte.
|
||||
public const int CHANNEL_HEADER_SIZE = 1;
|
||||
public const int COOKIE_HEADER_SIZE = 4;
|
||||
public const int METADATA_SIZE = CHANNEL_HEADER_SIZE + COOKIE_HEADER_SIZE;
|
||||
|
||||
// reliable channel (= kcp) MaxMessageSize so the outside knows largest
|
||||
// allowed message to send. the calculation in Send() is not obvious at
|
||||
// all, so let's provide the helper here.
|
||||
//
|
||||
// kcp does fragmentation, so max message is way larger than MTU.
|
||||
//
|
||||
// -> runtime MTU changes are disabled: mss is always MTU_DEF-OVERHEAD
|
||||
// -> Send() checks if fragment count < rcv_wnd, so we use rcv_wnd - 1.
|
||||
// NOTE that original kcp has a bug where WND_RCV default is used
|
||||
// instead of configured rcv_wnd, limiting max message size to 144 KB
|
||||
// https://github.com/skywind3000/kcp/pull/291
|
||||
// we fixed this in kcp2k.
|
||||
// -> we add 1 byte KcpHeader enum to each message, so -1
|
||||
//
|
||||
// IMPORTANT: max message is MTU * rcv_wnd, in other words it completely
|
||||
// fills the receive window! due to head of line blocking,
|
||||
// all other messages have to wait while a maxed size message
|
||||
// is being delivered.
|
||||
// => in other words, DO NOT use max size all the time like
|
||||
// for batching.
|
||||
// => sending UNRELIABLE max message size most of the time is
|
||||
// best for performance (use that one for batching!)
|
||||
static int ReliableMaxMessageSize_Unconstrained(int mtu, uint rcv_wnd) =>
|
||||
(mtu - Kcp.OVERHEAD - METADATA_SIZE) * ((int)rcv_wnd - 1) - 1;
|
||||
|
||||
// kcp encodes 'frg' as 1 byte.
|
||||
// max message size can only ever allow up to 255 fragments.
|
||||
// WND_RCV gives 127 fragments.
|
||||
// WND_RCV * 2 gives 255 fragments.
|
||||
// so we can limit max message size by limiting rcv_wnd parameter.
|
||||
public static int ReliableMaxMessageSize(int mtu, uint rcv_wnd) =>
|
||||
ReliableMaxMessageSize_Unconstrained(mtu, Math.Min(rcv_wnd, Kcp.FRG_MAX));
|
||||
|
||||
// unreliable max message size is simply MTU - channel header - kcp header
|
||||
public static int UnreliableMaxMessageSize(int mtu) =>
|
||||
mtu - METADATA_SIZE - 1;
|
||||
|
||||
// maximum send rate per second can be calculated from kcp parameters
|
||||
// source: https://translate.google.com/translate?sl=auto&tl=en&u=https://wetest.qq.com/lab/view/391.html
|
||||
//
|
||||
// KCP can send/receive a maximum of WND*MTU per interval.
|
||||
// multiple by 1000ms / interval to get the per-second rate.
|
||||
//
|
||||
// example:
|
||||
// WND(32) * MTU(1400) = 43.75KB
|
||||
// => 43.75KB * 1000 / INTERVAL(10) = 4375KB/s
|
||||
//
|
||||
// returns bytes/second!
|
||||
public uint MaxSendRate => kcp.snd_wnd * kcp.mtu * 1000 / kcp.interval;
|
||||
public uint MaxReceiveRate => kcp.rcv_wnd * kcp.mtu * 1000 / kcp.interval;
|
||||
|
||||
// calculate max message sizes based on mtu and wnd only once
|
||||
public readonly int unreliableMax;
|
||||
public readonly int reliableMax;
|
||||
|
||||
// SetupKcp creates and configures a new KCP instance.
|
||||
// => useful to start from a fresh state every time the client connects
|
||||
// => NoDelay, interval, wnd size are the most important configurations.
|
||||
// let's force require the parameters so we don't forget it anywhere.
|
||||
protected KcpPeer(KcpConfig config, uint cookie)
|
||||
{
|
||||
// initialize variable state in extra function so we can reuse it
|
||||
// when reconnecting to reset state
|
||||
Reset(config);
|
||||
|
||||
// set the cookie after resetting state so it's not overwritten again.
|
||||
// with log message for debugging in case of cookie issues.
|
||||
this.cookie = cookie;
|
||||
Log.Info($"[KCP] {GetType()}: created with cookie={cookie}");
|
||||
|
||||
// create mtu sized send buffer
|
||||
rawSendBuffer = new byte[config.Mtu];
|
||||
|
||||
// calculate max message sizes once
|
||||
unreliableMax = UnreliableMaxMessageSize(config.Mtu);
|
||||
reliableMax = ReliableMaxMessageSize(config.Mtu, config.ReceiveWindowSize);
|
||||
|
||||
// create message buffers AFTER window size is set
|
||||
// see comments on buffer definition for the "+1" part
|
||||
kcpMessageBuffer = new byte[1 + reliableMax];
|
||||
kcpSendBuffer = new byte[1 + reliableMax];
|
||||
}
|
||||
|
||||
// Reset all state once.
|
||||
// useful for KcpClient to reconned with a fresh kcp state.
|
||||
protected void Reset(KcpConfig config)
|
||||
{
|
||||
// reset state
|
||||
cookie = 0;
|
||||
state = KcpState.Connected;
|
||||
lastReceiveTime = 0;
|
||||
lastPingTime = 0;
|
||||
watch.Restart(); // start at 0 each time
|
||||
|
||||
// set up kcp over reliable channel (that's what kcp is for)
|
||||
kcp = new Kcp(0, RawSendReliable);
|
||||
|
||||
// set nodelay.
|
||||
// note that kcp uses 'nocwnd' internally so we negate the parameter
|
||||
kcp.SetNoDelay(config.NoDelay ? 1u : 0u, config.Interval, config.FastResend, !config.CongestionWindow);
|
||||
kcp.SetWindowSize(config.SendWindowSize, config.ReceiveWindowSize);
|
||||
|
||||
// IMPORTANT: high level needs to add 1 channel byte to each raw
|
||||
// message. so while Kcp.MTU_DEF is perfect, we actually need to
|
||||
// tell kcp to use MTU-1 so we can still put the header into the
|
||||
// message afterwards.
|
||||
kcp.SetMtu((uint)config.Mtu - METADATA_SIZE);
|
||||
|
||||
// set maximum retransmits (aka dead_link)
|
||||
kcp.dead_link = config.MaxRetransmits;
|
||||
timeout = config.Timeout;
|
||||
}
|
||||
|
||||
// callbacks ///////////////////////////////////////////////////////////
|
||||
// events are abstract, guaranteed to be implemented.
|
||||
// this ensures they are always initialized when used.
|
||||
// fixes https://github.com/MirrorNetworking/Mirror/issues/3337 and more
|
||||
protected abstract void OnAuthenticated();
|
||||
protected abstract void OnData(ArraySegment<byte> message, KcpChannel channel);
|
||||
protected abstract void OnDisconnected();
|
||||
|
||||
// error callback instead of logging.
|
||||
// allows libraries to show popups etc.
|
||||
// (string instead of Exception for ease of use and to avoid user panic)
|
||||
protected abstract void OnError(ErrorCode error, string message);
|
||||
protected abstract void RawSend(ArraySegment<byte> data);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void HandleTimeout(uint time)
|
||||
{
|
||||
// note: we are also sending a ping regularly, so timeout should
|
||||
// only ever happen if the connection is truly gone.
|
||||
if (time >= lastReceiveTime + timeout)
|
||||
{
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.Timeout, $"{GetType()}: Connection timed out after not receiving any message for {timeout}ms. Disconnecting.");
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void HandleDeadLink()
|
||||
{
|
||||
// kcp has 'dead_link' detection. might as well use it.
|
||||
if (kcp.state == -1)
|
||||
{
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.Timeout, $"{GetType()}: dead_link detected: a message was retransmitted {kcp.dead_link} times without ack. Disconnecting.");
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
// send a ping occasionally in order to not time out on the other end.
|
||||
void HandlePing(uint time)
|
||||
{
|
||||
// enough time elapsed since last ping?
|
||||
if (time >= lastPingTime + PING_INTERVAL)
|
||||
{
|
||||
// ping again and reset time
|
||||
//Log.Debug("[KCP] sending ping...");
|
||||
SendPing();
|
||||
lastPingTime = time;
|
||||
}
|
||||
}
|
||||
|
||||
void HandleChoked()
|
||||
{
|
||||
// disconnect connections that can't process the load.
|
||||
// see QueueSizeDisconnect comments.
|
||||
// => include all of kcp's buffers and the unreliable queue!
|
||||
int total = kcp.rcv_queue.Count + kcp.snd_queue.Count +
|
||||
kcp.rcv_buf.Count + kcp.snd_buf.Count;
|
||||
if (total >= QueueDisconnectThreshold)
|
||||
{
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.Congestion,
|
||||
$"{GetType()}: disconnecting connection because it can't process data fast enough.\n" +
|
||||
$"Queue total {total}>{QueueDisconnectThreshold}. rcv_queue={kcp.rcv_queue.Count} snd_queue={kcp.snd_queue.Count} rcv_buf={kcp.rcv_buf.Count} snd_buf={kcp.snd_buf.Count}\n" +
|
||||
$"* Try to Enable NoDelay, decrease INTERVAL, disable Congestion Window (= enable NOCWND!), increase SEND/RECV WINDOW or compress data.\n" +
|
||||
$"* Or perhaps the network is simply too slow on our end, or on the other end.");
|
||||
|
||||
// let's clear all pending sends before disconnting with 'Bye'.
|
||||
// otherwise a single Flush in Disconnect() won't be enough to
|
||||
// flush thousands of messages to finally deliver 'Bye'.
|
||||
// this is just faster and more robust.
|
||||
kcp.snd_queue.Clear();
|
||||
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
// reads the next reliable message type & content from kcp.
|
||||
// -> to avoid buffering, unreliable messages call OnData directly.
|
||||
bool ReceiveNextReliable(out KcpHeaderReliable header, out ArraySegment<byte> message)
|
||||
{
|
||||
message = default;
|
||||
header = KcpHeaderReliable.Ping;
|
||||
|
||||
int msgSize = kcp.PeekSize();
|
||||
if (msgSize <= 0) return false;
|
||||
|
||||
// only allow receiving up to buffer sized messages.
|
||||
// otherwise we would get BlockCopy ArgumentException anyway.
|
||||
if (msgSize > kcpMessageBuffer.Length)
|
||||
{
|
||||
// we don't allow sending messages > Max, so this must be an
|
||||
// attacker. let's disconnect to avoid allocation attacks etc.
|
||||
// pass error to user callback. no need to log it manually.
|
||||
OnError(ErrorCode.InvalidReceive, $"{GetType()}: possible allocation attack for msgSize {msgSize} > buffer {kcpMessageBuffer.Length}. Disconnecting the connection.");
|
||||
Disconnect();
|
||||
return false;
|
||||
}
|
||||
|
||||
// receive from kcp
|
||||
int received = kcp.Receive(kcpMessageBuffer, msgSize);
|
||||
if (received < 0)
|
||||
{
|
||||
// if receive failed, close everything
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.InvalidReceive, $"{GetType()}: Receive failed with error={received}. closing connection.");
|
||||
Disconnect();
|
||||
return false;
|
||||
}
|
||||
|
||||
// extract header & content without header
|
||||
header = (KcpHeaderReliable)kcpMessageBuffer[0];
|
||||
message = new ArraySegment<byte>(kcpMessageBuffer, 1, msgSize - 1);
|
||||
lastReceiveTime = (uint)watch.ElapsedMilliseconds;
|
||||
return true;
|
||||
}
|
||||
|
||||
void TickIncoming_Connected(uint time)
|
||||
{
|
||||
// detect common events & ping
|
||||
HandleTimeout(time);
|
||||
HandleDeadLink();
|
||||
HandlePing(time);
|
||||
HandleChoked();
|
||||
|
||||
// any reliable kcp message received?
|
||||
if (ReceiveNextReliable(out KcpHeaderReliable header, out ArraySegment<byte> message))
|
||||
{
|
||||
// message type FSM. no default so we never miss a case.
|
||||
switch (header)
|
||||
{
|
||||
case KcpHeaderReliable.Hello:
|
||||
{
|
||||
// we were waiting for a Hello message.
|
||||
// it proves that the other end speaks our protocol.
|
||||
|
||||
// log with previously parsed cookie
|
||||
Log.Info($"[KCP] {GetType()}: received hello with cookie={cookie}");
|
||||
state = KcpState.Authenticated;
|
||||
OnAuthenticated();
|
||||
break;
|
||||
}
|
||||
case KcpHeaderReliable.Ping:
|
||||
{
|
||||
// ping keeps kcp from timing out. do nothing.
|
||||
break;
|
||||
}
|
||||
case KcpHeaderReliable.Data:
|
||||
{
|
||||
// everything else is not allowed during handshake!
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.InvalidReceive, $"[KCP] {GetType()}: received invalid header {header} while Connected. Disconnecting the connection.");
|
||||
Disconnect();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TickIncoming_Authenticated(uint time)
|
||||
{
|
||||
// detect common events & ping
|
||||
HandleTimeout(time);
|
||||
HandleDeadLink();
|
||||
HandlePing(time);
|
||||
HandleChoked();
|
||||
|
||||
// process all received messages
|
||||
while (ReceiveNextReliable(out KcpHeaderReliable header, out ArraySegment<byte> message))
|
||||
{
|
||||
// message type FSM. no default so we never miss a case.
|
||||
switch (header)
|
||||
{
|
||||
case KcpHeaderReliable.Hello:
|
||||
{
|
||||
// should never receive another hello after auth
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
Log.Warning($"{GetType()}: received invalid header {header} while Authenticated. Disconnecting the connection.");
|
||||
Disconnect();
|
||||
break;
|
||||
}
|
||||
case KcpHeaderReliable.Data:
|
||||
{
|
||||
// call OnData IF the message contained actual data
|
||||
if (message.Count > 0)
|
||||
{
|
||||
//Log.Warning($"Kcp recv msg: {BitConverter.ToString(message.Array, message.Offset, message.Count)}");
|
||||
OnData(message, KcpChannel.Reliable);
|
||||
}
|
||||
// empty data = attacker, or something went wrong
|
||||
else
|
||||
{
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.InvalidReceive, $"{GetType()}: received empty Data message while Authenticated. Disconnecting the connection.");
|
||||
Disconnect();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case KcpHeaderReliable.Ping:
|
||||
{
|
||||
// ping keeps kcp from timing out. do nothing.
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void TickIncoming()
|
||||
{
|
||||
uint time = (uint)watch.ElapsedMilliseconds;
|
||||
|
||||
try
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case KcpState.Connected:
|
||||
{
|
||||
TickIncoming_Connected(time);
|
||||
break;
|
||||
}
|
||||
case KcpState.Authenticated:
|
||||
{
|
||||
TickIncoming_Authenticated(time);
|
||||
break;
|
||||
}
|
||||
case KcpState.Disconnected:
|
||||
{
|
||||
// do nothing while disconnected
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// TODO KcpConnection is IO agnostic. move this to outside later.
|
||||
catch (SocketException exception)
|
||||
{
|
||||
// this is ok, the connection was closed
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.ConnectionClosed, $"{GetType()}: Disconnecting because {exception}. This is fine.");
|
||||
Disconnect();
|
||||
}
|
||||
catch (ObjectDisposedException exception)
|
||||
{
|
||||
// fine, socket was closed
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.ConnectionClosed, $"{GetType()}: Disconnecting because {exception}. This is fine.");
|
||||
Disconnect();
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
// unexpected
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.Unexpected, $"{GetType()}: unexpected Exception: {exception}");
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void TickOutgoing()
|
||||
{
|
||||
uint time = (uint)watch.ElapsedMilliseconds;
|
||||
|
||||
try
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case KcpState.Connected:
|
||||
case KcpState.Authenticated:
|
||||
{
|
||||
// update flushes out messages
|
||||
kcp.Update(time);
|
||||
break;
|
||||
}
|
||||
case KcpState.Disconnected:
|
||||
{
|
||||
// do nothing while disconnected
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// TODO KcpConnection is IO agnostic. move this to outside later.
|
||||
catch (SocketException exception)
|
||||
{
|
||||
// this is ok, the connection was closed
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.ConnectionClosed, $"{GetType()}: Disconnecting because {exception}. This is fine.");
|
||||
Disconnect();
|
||||
}
|
||||
catch (ObjectDisposedException exception)
|
||||
{
|
||||
// fine, socket was closed
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.ConnectionClosed, $"{GetType()}: Disconnecting because {exception}. This is fine.");
|
||||
Disconnect();
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
// unexpected
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.Unexpected, $"{GetType()}: unexpected exception: {exception}");
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
protected void OnRawInputReliable(ArraySegment<byte> message)
|
||||
{
|
||||
// input into kcp, but skip channel byte
|
||||
int input = kcp.Input(message.Array, message.Offset, message.Count);
|
||||
if (input != 0)
|
||||
{
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
Log.Warning($"[KCP] {GetType()}: Input failed with error={input} for buffer with length={message.Count - 1}");
|
||||
}
|
||||
}
|
||||
|
||||
protected void OnRawInputUnreliable(ArraySegment<byte> message)
|
||||
{
|
||||
// need at least one byte for the KcpHeader enum
|
||||
if (message.Count < 1) return;
|
||||
|
||||
// parse header and subtract it from message content.
|
||||
// (above we already ensure it's at least 1 byte long)
|
||||
KcpHeaderUnreliable header = (KcpHeaderUnreliable)message.Array[message.Offset + 0];
|
||||
message = new ArraySegment<byte>(message.Array, message.Offset + 1, message.Count - 1);
|
||||
|
||||
switch (header)
|
||||
{
|
||||
case KcpHeaderUnreliable.Data:
|
||||
{
|
||||
// ideally we would queue all unreliable messages and
|
||||
// then process them in ReceiveNext() together with the
|
||||
// reliable messages, but:
|
||||
// -> queues/allocations/pools are slow and complex.
|
||||
// -> DOTSNET 10k is actually slower if we use pooled
|
||||
// unreliable messages for transform messages.
|
||||
//
|
||||
// DOTSNET 10k benchmark:
|
||||
// reliable-only: 170 FPS
|
||||
// unreliable queued: 130-150 FPS
|
||||
// unreliable direct: 183 FPS(!)
|
||||
//
|
||||
// DOTSNET 50k benchmark:
|
||||
// reliable-only: FAILS (queues keep growing)
|
||||
// unreliable direct: 18-22 FPS(!)
|
||||
//
|
||||
// -> all unreliable messages are DATA messages anyway.
|
||||
// -> let's skip the magic and call OnData directly if
|
||||
// the current state allows it.
|
||||
if (state == KcpState.Authenticated)
|
||||
{
|
||||
OnData(message, KcpChannel.Unreliable);
|
||||
|
||||
// set last receive time to avoid timeout.
|
||||
// -> we do this in ANY case even if not enabled.
|
||||
// a message is a message.
|
||||
// -> we set last receive time for both reliable and
|
||||
// unreliable messages. both count.
|
||||
// otherwise a connection might time out even
|
||||
// though unreliable were received, but no
|
||||
// reliable was received.
|
||||
lastReceiveTime = (uint)watch.ElapsedMilliseconds;
|
||||
}
|
||||
else
|
||||
{
|
||||
// it's common to receive unreliable messages before being
|
||||
// authenticated, for example:
|
||||
// - random internet noise
|
||||
// - game server may send an unreliable message after authenticating,
|
||||
// and the unreliable message arrives on the client before the
|
||||
// 'auth_ok' message. this can be avoided by sending a final
|
||||
// 'ready' message after being authenticated, but this would
|
||||
// add another 'round trip time' of latency to the handshake.
|
||||
//
|
||||
// it's best to simply ignore invalid unreliable messages here.
|
||||
// Log.Info($"{GetType()}: received unreliable message while not authenticated.");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case KcpHeaderUnreliable.Disconnect:
|
||||
{
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
Log.Info($"[KCP] {GetType()}: received disconnect message");
|
||||
Disconnect();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// raw send called by kcp
|
||||
void RawSendReliable(byte[] data, int length)
|
||||
{
|
||||
// write channel header
|
||||
// from 0, with 1 byte
|
||||
rawSendBuffer[0] = (byte)KcpChannel.Reliable;
|
||||
|
||||
// write handshake cookie to protect against UDP spoofing.
|
||||
// from 1, with 4 bytes
|
||||
Utils.Encode32U(rawSendBuffer, 1, cookie); // allocation free
|
||||
|
||||
// write data
|
||||
// from 5, with N bytes
|
||||
Buffer.BlockCopy(data, 0, rawSendBuffer, 1+4, length);
|
||||
|
||||
// IO send
|
||||
ArraySegment<byte> segment = new ArraySegment<byte>(rawSendBuffer, 0, length + 1+4);
|
||||
RawSend(segment);
|
||||
}
|
||||
|
||||
void SendReliable(KcpHeaderReliable header, ArraySegment<byte> content)
|
||||
{
|
||||
// 1 byte header + content needs to fit into send buffer
|
||||
if (1 + content.Count > kcpSendBuffer.Length) // TODO
|
||||
{
|
||||
// otherwise content is larger than MaxMessageSize. let user know!
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.InvalidSend, $"{GetType()}: Failed to send reliable message of size {content.Count} because it's larger than ReliableMaxMessageSize={reliableMax}");
|
||||
return;
|
||||
}
|
||||
|
||||
// write channel header
|
||||
kcpSendBuffer[0] = (byte)header;
|
||||
|
||||
// write data (if any)
|
||||
if (content.Count > 0)
|
||||
Buffer.BlockCopy(content.Array, content.Offset, kcpSendBuffer, 1, content.Count);
|
||||
|
||||
// send to kcp for processing
|
||||
int sent = kcp.Send(kcpSendBuffer, 0, 1 + content.Count);
|
||||
if (sent < 0)
|
||||
{
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.InvalidSend, $"{GetType()}: Send failed with error={sent} for content with length={content.Count}");
|
||||
}
|
||||
}
|
||||
|
||||
void SendUnreliable(KcpHeaderUnreliable header, ArraySegment<byte> content)
|
||||
{
|
||||
// message size needs to be <= unreliable max size
|
||||
if (content.Count > unreliableMax)
|
||||
{
|
||||
// otherwise content is larger than MaxMessageSize. let user know!
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
Log.Error($"[KCP] {GetType()}: Failed to send unreliable message of size {content.Count} because it's larger than UnreliableMaxMessageSize={unreliableMax}");
|
||||
return;
|
||||
}
|
||||
|
||||
// write channel header
|
||||
// from 0, with 1 byte
|
||||
rawSendBuffer[0] = (byte)KcpChannel.Unreliable;
|
||||
|
||||
// write handshake cookie to protect against UDP spoofing.
|
||||
// from 1, with 4 bytes
|
||||
Utils.Encode32U(rawSendBuffer, 1, cookie); // allocation free
|
||||
|
||||
// write kcp header
|
||||
rawSendBuffer[5] = (byte)header;
|
||||
|
||||
// write data (if any)
|
||||
// from 6, with N bytes
|
||||
if (content.Count > 0)
|
||||
Buffer.BlockCopy(content.Array, content.Offset, rawSendBuffer, 1 + 4 + 1, content.Count);
|
||||
|
||||
// IO send
|
||||
ArraySegment<byte> segment = new ArraySegment<byte>(rawSendBuffer, 0, content.Count + 1 + 4 + 1);
|
||||
RawSend(segment);
|
||||
}
|
||||
|
||||
// server & client need to send handshake at different times, so we need
|
||||
// to expose the function.
|
||||
// * client should send it immediately.
|
||||
// * server should send it as reply to client's handshake, not before
|
||||
// (server should not reply to random internet messages with handshake)
|
||||
// => handshake info needs to be delivered, so it goes over reliable.
|
||||
public void SendHello()
|
||||
{
|
||||
// send an empty message with 'Hello' header.
|
||||
// cookie is automatically included in all messages.
|
||||
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
Log.Info($"[KCP] {GetType()}: sending handshake to other end with cookie={cookie}");
|
||||
SendReliable(KcpHeaderReliable.Hello, default);
|
||||
}
|
||||
|
||||
public void SendData(ArraySegment<byte> data, KcpChannel channel)
|
||||
{
|
||||
// sending empty segments is not allowed.
|
||||
// nobody should ever try to send empty data.
|
||||
// it means that something went wrong, e.g. in Mirror/DOTSNET.
|
||||
// let's make it obvious so it's easy to debug.
|
||||
if (data.Count == 0)
|
||||
{
|
||||
// pass error to user callback. no need to log it manually.
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
OnError(ErrorCode.InvalidSend, $"{GetType()}: tried sending empty message. This should never happen. Disconnecting.");
|
||||
Disconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
switch (channel)
|
||||
{
|
||||
case KcpChannel.Reliable:
|
||||
SendReliable(KcpHeaderReliable.Data, data);
|
||||
break;
|
||||
case KcpChannel.Unreliable:
|
||||
SendUnreliable(KcpHeaderUnreliable.Data, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ping goes through kcp to keep it from timing out, so it goes over the
|
||||
// reliable channel.
|
||||
void SendPing() => SendReliable(KcpHeaderReliable.Ping, default);
|
||||
|
||||
// send disconnect message
|
||||
void SendDisconnect()
|
||||
{
|
||||
// sending over reliable to ensure delivery seems like a good idea:
|
||||
// but if we close the connection immediately, it often doesn't get
|
||||
// fully delivered: https://github.com/MirrorNetworking/Mirror/issues/3591
|
||||
// SendReliable(KcpHeader.Disconnect, default);
|
||||
//
|
||||
// instead, rapid fire a few unreliable messages.
|
||||
// they are sent immediately even if we close the connection after.
|
||||
// this way we don't need to keep the connection alive for a while.
|
||||
// (glenn fiedler method)
|
||||
for (int i = 0; i < 5; ++i)
|
||||
SendUnreliable(KcpHeaderUnreliable.Disconnect, default);
|
||||
}
|
||||
|
||||
// disconnect this connection
|
||||
public virtual void Disconnect()
|
||||
{
|
||||
// only if not disconnected yet
|
||||
if (state == KcpState.Disconnected)
|
||||
return;
|
||||
|
||||
// send a disconnect message
|
||||
try
|
||||
{
|
||||
SendDisconnect();
|
||||
}
|
||||
// TODO KcpConnection is IO agnostic. move this to outside later.
|
||||
catch (SocketException)
|
||||
{
|
||||
// this is ok, the connection was already closed
|
||||
}
|
||||
catch (ObjectDisposedException)
|
||||
{
|
||||
// this is normal when we stop the server
|
||||
// the socket is stopped so we can't send anything anymore
|
||||
// to the clients
|
||||
|
||||
// the clients will eventually timeout and realize they
|
||||
// were disconnected
|
||||
}
|
||||
|
||||
// set as Disconnected, call event
|
||||
// GetType() shows Server/ClientConn instead of just Connection.
|
||||
Log.Info($"[KCP] {GetType()}: Disconnected.");
|
||||
state = KcpState.Disconnected;
|
||||
OnDisconnected();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3915c7c62b72d4dc2a9e4e76c94fc484
|
||||
timeCreated: 1602600432
|
411
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpServer.cs
Normal file
411
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpServer.cs
Normal file
@ -0,0 +1,411 @@
|
||||
// kcp server logic abstracted into a class.
|
||||
// for use in Mirror, DOTSNET, testing, etc.
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpServer
|
||||
{
|
||||
// callbacks
|
||||
// even for errors, to allow liraries to show popups etc.
|
||||
// instead of logging directly.
|
||||
// (string instead of Exception for ease of use and to avoid user panic)
|
||||
//
|
||||
// events are readonly, set in constructor.
|
||||
// this ensures they are always initialized when used.
|
||||
// fixes https://github.com/MirrorNetworking/Mirror/issues/3337 and more
|
||||
protected readonly Action<int> OnConnected;
|
||||
protected readonly Action<int, ArraySegment<byte>, KcpChannel> OnData;
|
||||
protected readonly Action<int> OnDisconnected;
|
||||
protected readonly Action<int, ErrorCode, string> OnError;
|
||||
|
||||
// configuration
|
||||
protected readonly KcpConfig config;
|
||||
|
||||
// state
|
||||
protected Socket socket;
|
||||
EndPoint newClientEP;
|
||||
|
||||
// expose local endpoint for users / relays / nat traversal etc.
|
||||
public EndPoint LocalEndPoint => socket?.LocalEndPoint;
|
||||
|
||||
// raw receive buffer always needs to be of 'MTU' size, even if
|
||||
// MaxMessageSize is larger. kcp always sends in MTU segments and having
|
||||
// a buffer smaller than MTU would silently drop excess data.
|
||||
// => we need the mtu to fit channel + message!
|
||||
protected readonly byte[] rawReceiveBuffer;
|
||||
|
||||
// connections <connectionId, connection> where connectionId is EndPoint.GetHashCode
|
||||
public Dictionary<int, KcpServerConnection> connections =
|
||||
new Dictionary<int, KcpServerConnection>();
|
||||
|
||||
public KcpServer(Action<int> OnConnected,
|
||||
Action<int, ArraySegment<byte>, KcpChannel> OnData,
|
||||
Action<int> OnDisconnected,
|
||||
Action<int, ErrorCode, string> OnError,
|
||||
KcpConfig config)
|
||||
{
|
||||
// initialize callbacks first to ensure they can be used safely.
|
||||
this.OnConnected = OnConnected;
|
||||
this.OnData = OnData;
|
||||
this.OnDisconnected = OnDisconnected;
|
||||
this.OnError = OnError;
|
||||
this.config = config;
|
||||
|
||||
// create mtu sized receive buffer
|
||||
rawReceiveBuffer = new byte[config.Mtu];
|
||||
|
||||
// create newClientEP either IPv4 or IPv6
|
||||
newClientEP = config.DualMode
|
||||
? new IPEndPoint(IPAddress.IPv6Any, 0)
|
||||
: new IPEndPoint(IPAddress.Any, 0);
|
||||
}
|
||||
|
||||
public virtual bool IsActive() => socket != null;
|
||||
|
||||
static Socket CreateServerSocket(bool DualMode, ushort port)
|
||||
{
|
||||
if (DualMode)
|
||||
{
|
||||
// IPv6 socket with DualMode @ "::" : port
|
||||
Socket socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp);
|
||||
|
||||
// enabling DualMode may throw:
|
||||
// https://learn.microsoft.com/en-us/dotnet/api/System.Net.Sockets.Socket.DualMode?view=net-7.0
|
||||
// attempt it, otherwise log but continue
|
||||
// fixes: https://github.com/MirrorNetworking/Mirror/issues/3358
|
||||
try
|
||||
{
|
||||
socket.DualMode = true;
|
||||
}
|
||||
catch (NotSupportedException e)
|
||||
{
|
||||
Log.Warning($"[KCP] Failed to set Dual Mode, continuing with IPv6 without Dual Mode. Error: {e}");
|
||||
}
|
||||
|
||||
// for windows sockets, there's a rare issue where when using
|
||||
// a server socket with multiple clients, if one of the clients
|
||||
// is closed, the single server socket throws exceptions when
|
||||
// sending/receiving. even if the socket is made for N clients.
|
||||
//
|
||||
// this actually happened to one of our users:
|
||||
// https://github.com/MirrorNetworking/Mirror/issues/3611
|
||||
//
|
||||
// here's the in-depth explanation & solution:
|
||||
//
|
||||
// "As you may be aware, if a host receives a packet for a UDP
|
||||
// port that is not currently bound, it may send back an ICMP
|
||||
// "Port Unreachable" message. Whether or not it does this is
|
||||
// dependent on the firewall, private/public settings, etc.
|
||||
// On localhost, however, it will pretty much always send this
|
||||
// packet back.
|
||||
//
|
||||
// Now, on Windows (and only on Windows), by default, a received
|
||||
// ICMP Port Unreachable message will close the UDP socket that
|
||||
// sent it; hence, the next time you try to receive on the
|
||||
// socket, it will throw an exception because the socket has
|
||||
// been closed by the OS.
|
||||
//
|
||||
// Obviously, this causes a headache in the multi-client,
|
||||
// single-server socket set-up you have here, but luckily there
|
||||
// is a fix:
|
||||
//
|
||||
// You need to utilise the not-often-required SIO_UDP_CONNRESET
|
||||
// Winsock control code, which turns off this built-in behaviour
|
||||
// of automatically closing the socket.
|
||||
//
|
||||
// Note that this ioctl code is only supported on Windows
|
||||
// (XP and later), not on Linux, since it is provided by the
|
||||
// Winsock extensions. Of course, since the described behavior
|
||||
// is only the default behavior on Windows, this omission is not
|
||||
// a major loss. If you are attempting to create a
|
||||
// cross-platform library, you should cordon this off as
|
||||
// Windows-specific code."
|
||||
// https://stackoverflow.com/questions/74327225/why-does-sending-via-a-udpclient-cause-subsequent-receiving-to-fail
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
const uint IOC_IN = 0x80000000U;
|
||||
const uint IOC_VENDOR = 0x18000000U;
|
||||
const int SIO_UDP_CONNRESET = unchecked((int)(IOC_IN | IOC_VENDOR | 12));
|
||||
socket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0x00 }, null);
|
||||
}
|
||||
|
||||
socket.Bind(new IPEndPoint(IPAddress.IPv6Any, port));
|
||||
return socket;
|
||||
}
|
||||
else
|
||||
{
|
||||
// IPv4 socket @ "0.0.0.0" : port
|
||||
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
socket.Bind(new IPEndPoint(IPAddress.Any, port));
|
||||
return socket;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Start(ushort port)
|
||||
{
|
||||
// only start once
|
||||
if (socket != null)
|
||||
{
|
||||
Log.Warning("[KCP] Server: already started!");
|
||||
return;
|
||||
}
|
||||
|
||||
// listen
|
||||
socket = CreateServerSocket(config.DualMode, port);
|
||||
|
||||
// recv & send are called from main thread.
|
||||
// need to ensure this never blocks.
|
||||
// even a 1ms block per connection would stop us from scaling.
|
||||
socket.Blocking = false;
|
||||
|
||||
// configure buffer sizes
|
||||
Common.ConfigureSocketBuffers(socket, config.RecvBufferSize, config.SendBufferSize);
|
||||
}
|
||||
|
||||
public void Send(int connectionId, ArraySegment<byte> segment, KcpChannel channel)
|
||||
{
|
||||
if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
connection.SendData(segment, channel);
|
||||
}
|
||||
}
|
||||
|
||||
public void Disconnect(int connectionId)
|
||||
{
|
||||
if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
connection.Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
// expose the whole IPEndPoint, not just the IP address. some need it.
|
||||
public IPEndPoint GetClientEndPoint(int connectionId)
|
||||
{
|
||||
if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
return connection.remoteEndPoint as IPEndPoint;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// io - input.
|
||||
// virtual so it may be modified for relays, nonalloc workaround, etc.
|
||||
// https://github.com/vis2k/where-allocation
|
||||
// bool return because not all receives may be valid.
|
||||
// for example, relay may expect a certain header.
|
||||
protected virtual bool RawReceiveFrom(out ArraySegment<byte> segment, out int connectionId)
|
||||
{
|
||||
segment = default;
|
||||
connectionId = 0;
|
||||
if (socket == null) return false;
|
||||
|
||||
try
|
||||
{
|
||||
if (socket.ReceiveFromNonBlocking(rawReceiveBuffer, out segment, ref newClientEP))
|
||||
{
|
||||
// set connectionId to hash from endpoint
|
||||
connectionId = Common.ConnectionHash(newClientEP);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// NOTE: SocketException is not a subclass of IOException.
|
||||
// the other end closing the connection is not an 'error'.
|
||||
// but connections should never just end silently.
|
||||
// at least log a message for easier debugging.
|
||||
Log.Info($"[KCP] Server: ReceiveFrom failed: {e}");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// io - out.
|
||||
// virtual so it may be modified for relays, nonalloc workaround, etc.
|
||||
// relays may need to prefix connId (and remoteEndPoint would be same for all)
|
||||
protected virtual void RawSend(int connectionId, ArraySegment<byte> data)
|
||||
{
|
||||
// get the connection's endpoint
|
||||
if (!connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
Log.Warning($"[KCP] Server: RawSend invalid connectionId={connectionId}");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
socket.SendToNonBlocking(data, connection.remoteEndPoint);
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
Log.Error($"[KCP] Server: SendTo failed: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual KcpServerConnection CreateConnection(int connectionId)
|
||||
{
|
||||
// generate a random cookie for this connection to avoid UDP spoofing.
|
||||
// needs to be random, but without allocations to avoid GC.
|
||||
uint cookie = Common.GenerateCookie();
|
||||
|
||||
// create empty connection without peer first.
|
||||
// we need it to set up peer callbacks.
|
||||
// afterwards we assign the peer.
|
||||
// events need to be wrapped with connectionIds
|
||||
KcpServerConnection connection = new KcpServerConnection(
|
||||
OnConnectedCallback,
|
||||
(message, channel) => OnData(connectionId, message, channel),
|
||||
OnDisconnectedCallback,
|
||||
(error, reason) => OnError(connectionId, error, reason),
|
||||
(data) => RawSend(connectionId, data),
|
||||
config,
|
||||
cookie,
|
||||
newClientEP);
|
||||
|
||||
return connection;
|
||||
|
||||
// setup authenticated event that also adds to connections
|
||||
void OnConnectedCallback(KcpServerConnection conn)
|
||||
{
|
||||
// add to connections dict after being authenticated.
|
||||
connections.Add(connectionId, conn);
|
||||
Log.Info($"[KCP] Server: added connection({connectionId})");
|
||||
|
||||
// setup Data + Disconnected events only AFTER the
|
||||
// handshake. we don't want to fire OnServerDisconnected
|
||||
// every time we receive invalid random data from the
|
||||
// internet.
|
||||
|
||||
// setup data event
|
||||
|
||||
// finally, call mirror OnConnected event
|
||||
Log.Info($"[KCP] Server: OnConnected({connectionId})");
|
||||
OnConnected(connectionId);
|
||||
}
|
||||
|
||||
void OnDisconnectedCallback()
|
||||
{
|
||||
// flag for removal
|
||||
// (can't remove directly because connection is updated
|
||||
// and event is called while iterating all connections)
|
||||
connectionsToRemove.Add(connectionId);
|
||||
|
||||
// call mirror event
|
||||
Log.Info($"[KCP] Server: OnDisconnected({connectionId})");
|
||||
OnDisconnected(connectionId);
|
||||
}
|
||||
}
|
||||
|
||||
// receive + add + process once.
|
||||
// best to call this as long as there is more data to receive.
|
||||
void ProcessMessage(ArraySegment<byte> segment, int connectionId)
|
||||
{
|
||||
//Log.Info($"[KCP] server raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
|
||||
|
||||
// is this a new connection?
|
||||
if (!connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
// create a new KcpConnection based on last received
|
||||
// EndPoint. can be overwritten for where-allocation.
|
||||
connection = CreateConnection(connectionId);
|
||||
|
||||
// DO NOT add to connections yet. only if the first message
|
||||
// is actually the kcp handshake. otherwise it's either:
|
||||
// * random data from the internet
|
||||
// * or from a client connection that we just disconnected
|
||||
// but that hasn't realized it yet, still sending data
|
||||
// from last session that we should absolutely ignore.
|
||||
//
|
||||
//
|
||||
// TODO this allocates a new KcpConnection for each new
|
||||
// internet connection. not ideal, but C# UDP Receive
|
||||
// already allocated anyway.
|
||||
//
|
||||
// expecting a MAGIC byte[] would work, but sending the raw
|
||||
// UDP message without kcp's reliability will have low
|
||||
// probability of being received.
|
||||
//
|
||||
// for now, this is fine.
|
||||
|
||||
|
||||
// now input the message & process received ones
|
||||
// connected event was set up.
|
||||
// tick will process the first message and adds the
|
||||
// connection if it was the handshake.
|
||||
connection.RawInput(segment);
|
||||
connection.TickIncoming();
|
||||
|
||||
// again, do not add to connections.
|
||||
// if the first message wasn't the kcp handshake then
|
||||
// connection will simply be garbage collected.
|
||||
}
|
||||
// existing connection: simply input the message into kcp
|
||||
else
|
||||
{
|
||||
connection.RawInput(segment);
|
||||
}
|
||||
}
|
||||
|
||||
// process incoming messages. should be called before updating the world.
|
||||
// virtual because relay may need to inject their own ping or similar.
|
||||
readonly HashSet<int> connectionsToRemove = new HashSet<int>();
|
||||
public virtual void TickIncoming()
|
||||
{
|
||||
// input all received messages into kcp
|
||||
while (RawReceiveFrom(out ArraySegment<byte> segment, out int connectionId))
|
||||
{
|
||||
ProcessMessage(segment, connectionId);
|
||||
}
|
||||
|
||||
// process inputs for all server connections
|
||||
// (even if we didn't receive anything. need to tick ping etc.)
|
||||
foreach (KcpServerConnection connection in connections.Values)
|
||||
{
|
||||
connection.TickIncoming();
|
||||
}
|
||||
|
||||
// remove disconnected connections
|
||||
// (can't do it in connection.OnDisconnected because Tick is called
|
||||
// while iterating connections)
|
||||
foreach (int connectionId in connectionsToRemove)
|
||||
{
|
||||
connections.Remove(connectionId);
|
||||
}
|
||||
connectionsToRemove.Clear();
|
||||
}
|
||||
|
||||
// process outgoing messages. should be called after updating the world.
|
||||
// virtual because relay may need to inject their own ping or similar.
|
||||
public virtual void TickOutgoing()
|
||||
{
|
||||
// flush all server connections
|
||||
foreach (KcpServerConnection connection in connections.Values)
|
||||
{
|
||||
connection.TickOutgoing();
|
||||
}
|
||||
}
|
||||
|
||||
// process incoming and outgoing for convenience.
|
||||
// => ideally call ProcessIncoming() before updating the world and
|
||||
// ProcessOutgoing() after updating the world for minimum latency
|
||||
public virtual void Tick()
|
||||
{
|
||||
TickIncoming();
|
||||
TickOutgoing();
|
||||
}
|
||||
|
||||
public virtual void Stop()
|
||||
{
|
||||
// need to clear connections, otherwise they are in next session.
|
||||
// fixes https://github.com/vis2k/kcp2k/pull/47
|
||||
connections.Clear();
|
||||
socket?.Close();
|
||||
socket = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9759159c6589494a9037f5e130a867ed
|
||||
timeCreated: 1603787747
|
@ -0,0 +1,124 @@
|
||||
// server needs to store a separate KcpPeer for each connection.
|
||||
// as well as remoteEndPoint so we know where to send data to.
|
||||
using System;
|
||||
using System.Net;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpServerConnection : KcpPeer
|
||||
{
|
||||
public readonly EndPoint remoteEndPoint;
|
||||
|
||||
// callbacks
|
||||
// even for errors, to allow liraries to show popups etc.
|
||||
// instead of logging directly.
|
||||
// (string instead of Exception for ease of use and to avoid user panic)
|
||||
//
|
||||
// events are readonly, set in constructor.
|
||||
// this ensures they are always initialized when used.
|
||||
// fixes https://github.com/MirrorNetworking/Mirror/issues/3337 and more
|
||||
protected readonly Action<KcpServerConnection> OnConnectedCallback;
|
||||
protected readonly Action<ArraySegment<byte>, KcpChannel> OnDataCallback;
|
||||
protected readonly Action OnDisconnectedCallback;
|
||||
protected readonly Action<ErrorCode, string> OnErrorCallback;
|
||||
protected readonly Action<ArraySegment<byte>> RawSendCallback;
|
||||
|
||||
public KcpServerConnection(
|
||||
Action<KcpServerConnection> OnConnected,
|
||||
Action<ArraySegment<byte>, KcpChannel> OnData,
|
||||
Action OnDisconnected,
|
||||
Action<ErrorCode, string> OnError,
|
||||
Action<ArraySegment<byte>> OnRawSend,
|
||||
KcpConfig config,
|
||||
uint cookie,
|
||||
EndPoint remoteEndPoint)
|
||||
: base(config, cookie)
|
||||
{
|
||||
OnConnectedCallback = OnConnected;
|
||||
OnDataCallback = OnData;
|
||||
OnDisconnectedCallback = OnDisconnected;
|
||||
OnErrorCallback = OnError;
|
||||
RawSendCallback = OnRawSend;
|
||||
|
||||
this.remoteEndPoint = remoteEndPoint;
|
||||
}
|
||||
|
||||
// callbacks ///////////////////////////////////////////////////////////
|
||||
protected override void OnAuthenticated()
|
||||
{
|
||||
// once we receive the first client hello,
|
||||
// immediately reply with hello so the client knows the security cookie.
|
||||
SendHello();
|
||||
OnConnectedCallback(this);
|
||||
}
|
||||
|
||||
protected override void OnData(ArraySegment<byte> message, KcpChannel channel) =>
|
||||
OnDataCallback(message, channel);
|
||||
|
||||
protected override void OnDisconnected() =>
|
||||
OnDisconnectedCallback();
|
||||
|
||||
protected override void OnError(ErrorCode error, string message) =>
|
||||
OnErrorCallback(error, message);
|
||||
|
||||
protected override void RawSend(ArraySegment<byte> data) =>
|
||||
RawSendCallback(data);
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// insert raw IO. usually from socket.Receive.
|
||||
// offset is useful for relays, where we may parse a header and then
|
||||
// feed the rest to kcp.
|
||||
public void RawInput(ArraySegment<byte> segment)
|
||||
{
|
||||
// ensure valid size: at least 1 byte for channel + 4 bytes for cookie
|
||||
if (segment.Count <= 5) return;
|
||||
|
||||
// parse channel
|
||||
// byte channel = segment[0]; ArraySegment[i] isn't supported in some older Unity Mono versions
|
||||
byte channel = segment.Array[segment.Offset + 0];
|
||||
|
||||
// all server->client messages include the server's security cookie.
|
||||
// all client->server messages except for the initial 'hello' include it too.
|
||||
// parse the cookie and make sure it matches (except for initial hello).
|
||||
Utils.Decode32U(segment.Array, segment.Offset + 1, out uint messageCookie);
|
||||
|
||||
// compare cookie to protect against UDP spoofing.
|
||||
// messages won't have a cookie until after handshake.
|
||||
// so only compare if we are authenticated.
|
||||
// simply drop the message if the cookie doesn't match.
|
||||
if (state == KcpState.Authenticated)
|
||||
{
|
||||
if (messageCookie != cookie)
|
||||
{
|
||||
Log.Warning($"[KCP] ServerConnection: dropped message with invalid cookie: {messageCookie} expected: {cookie} state: {state}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// parse message
|
||||
ArraySegment<byte> message = new ArraySegment<byte>(segment.Array, segment.Offset + 1+4, segment.Count - 1-4);
|
||||
|
||||
switch (channel)
|
||||
{
|
||||
case (byte)KcpChannel.Reliable:
|
||||
{
|
||||
OnRawInputReliable(message);
|
||||
break;
|
||||
}
|
||||
case (byte)KcpChannel.Unreliable:
|
||||
{
|
||||
OnRawInputUnreliable(message);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
// invalid channel indicates random internet noise.
|
||||
// servers may receive random UDP data.
|
||||
// just ignore it, but log for easier debugging.
|
||||
Log.Warning($"[KCP] ServerConnection: invalid channel header: {channel}, likely internet noise");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 80a9b1ce9a6f14abeb32bfa9921d097b
|
||||
timeCreated: 1602601483
|
4
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpState.cs
Normal file
4
Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpState.cs
Normal file
@ -0,0 +1,4 @@
|
||||
namespace kcp2k
|
||||
{
|
||||
public enum KcpState { Connected, Authenticated, Disconnected }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81a02c141a88d45d4a2f5ef68c6da75f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
14
Assets/Mirror/Transports/KCP/kcp2k/highlevel/Log.cs
Normal file
14
Assets/Mirror/Transports/KCP/kcp2k/highlevel/Log.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// A simple logger class that uses Console.WriteLine by default.
|
||||
// Can also do Logger.LogMethod = Debug.Log for Unity etc.
|
||||
// (this way we don't have to depend on UnityEngine)
|
||||
using System;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public static class Log
|
||||
{
|
||||
public static Action<string> Info = Console.WriteLine;
|
||||
public static Action<string> Warning = Console.WriteLine;
|
||||
public static Action<string> Error = Console.Error.WriteLine;
|
||||
}
|
||||
}
|
11
Assets/Mirror/Transports/KCP/kcp2k/highlevel/Log.cs.meta
Normal file
11
Assets/Mirror/Transports/KCP/kcp2k/highlevel/Log.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b5e1de98d6d84c3793a61cf7d8da9a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Mirror/Transports/KCP/kcp2k/kcp.meta
Normal file
8
Assets/Mirror/Transports/KCP/kcp2k/kcp.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5cafb8851a0084f3e94a580c207b3923
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Mirror/Transports/KCP/kcp2k/kcp/AckItem.cs
Normal file
8
Assets/Mirror/Transports/KCP/kcp2k/kcp/AckItem.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace kcp2k
|
||||
{
|
||||
internal struct AckItem
|
||||
{
|
||||
internal uint serialNumber;
|
||||
internal uint timestamp;
|
||||
}
|
||||
}
|
11
Assets/Mirror/Transports/KCP/kcp2k/kcp/AckItem.cs.meta
Normal file
11
Assets/Mirror/Transports/KCP/kcp2k/kcp/AckItem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71f47cb11125d429e84e188a150f3ae5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3
Assets/Mirror/Transports/KCP/kcp2k/kcp/AssemblyInfo.cs
Normal file
3
Assets/Mirror/Transports/KCP/kcp2k/kcp/AssemblyInfo.cs
Normal file
@ -0,0 +1,3 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("kcp2k.Tests")]
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aec6a15ac7bd43129317ea1f01f19782
|
||||
timeCreated: 1602665988
|
1118
Assets/Mirror/Transports/KCP/kcp2k/kcp/Kcp.cs
Normal file
1118
Assets/Mirror/Transports/KCP/kcp2k/kcp/Kcp.cs
Normal file
File diff suppressed because it is too large
Load Diff
11
Assets/Mirror/Transports/KCP/kcp2k/kcp/Kcp.cs.meta
Normal file
11
Assets/Mirror/Transports/KCP/kcp2k/kcp/Kcp.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a59b1cae10a334faf807432ab472f212
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
46
Assets/Mirror/Transports/KCP/kcp2k/kcp/Pool.cs
Normal file
46
Assets/Mirror/Transports/KCP/kcp2k/kcp/Pool.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Pool to avoid allocations (from libuv2k & Mirror)
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class Pool<T>
|
||||
{
|
||||
// Mirror is single threaded, no need for concurrent collections
|
||||
readonly Stack<T> objects = new Stack<T>();
|
||||
|
||||
// some types might need additional parameters in their constructor, so
|
||||
// we use a Func<T> generator
|
||||
readonly Func<T> objectGenerator;
|
||||
|
||||
// some types might need additional cleanup for returned objects
|
||||
readonly Action<T> objectResetter;
|
||||
|
||||
public Pool(Func<T> objectGenerator, Action<T> objectResetter, int initialCapacity)
|
||||
{
|
||||
this.objectGenerator = objectGenerator;
|
||||
this.objectResetter = objectResetter;
|
||||
|
||||
// allocate an initial pool so we have fewer (if any)
|
||||
// allocations in the first few frames (or seconds).
|
||||
for (int i = 0; i < initialCapacity; ++i)
|
||||
objects.Push(objectGenerator());
|
||||
}
|
||||
|
||||
// take an element from the pool, or create a new one if empty
|
||||
public T Take() => objects.Count > 0 ? objects.Pop() : objectGenerator();
|
||||
|
||||
// return an element to the pool
|
||||
public void Return(T item)
|
||||
{
|
||||
objectResetter(item);
|
||||
objects.Push(item);
|
||||
}
|
||||
|
||||
// clear the pool
|
||||
public void Clear() => objects.Clear();
|
||||
|
||||
// count to see how many objects are in the pool. useful for tests.
|
||||
public int Count => objects.Count;
|
||||
}
|
||||
}
|
11
Assets/Mirror/Transports/KCP/kcp2k/kcp/Pool.cs.meta
Normal file
11
Assets/Mirror/Transports/KCP/kcp2k/kcp/Pool.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35c07818fc4784bb4ba472c8e5029002
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
78
Assets/Mirror/Transports/KCP/kcp2k/kcp/Segment.cs
Normal file
78
Assets/Mirror/Transports/KCP/kcp2k/kcp/Segment.cs
Normal file
@ -0,0 +1,78 @@
|
||||
using System.IO;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
// KCP Segment Definition
|
||||
internal class Segment
|
||||
{
|
||||
internal uint conv; // conversation
|
||||
internal uint cmd; // command, e.g. Kcp.CMD_ACK etc.
|
||||
// fragment (sent as 1 byte).
|
||||
// 0 if unfragmented, otherwise fragment numbers in reverse: N,..,32,1,0
|
||||
// this way the first received segment tells us how many fragments there are.
|
||||
internal uint frg;
|
||||
internal uint wnd; // window size that the receive can currently receive
|
||||
internal uint ts; // timestamp
|
||||
internal uint sn; // sequence number
|
||||
internal uint una;
|
||||
internal uint resendts; // resend timestamp
|
||||
internal int rto;
|
||||
internal uint fastack;
|
||||
internal uint xmit; // retransmit count
|
||||
|
||||
// we need an auto scaling byte[] with a WriteBytes function.
|
||||
// MemoryStream does that perfectly, no need to reinvent the wheel.
|
||||
// note: no need to pool it, because Segment is already pooled.
|
||||
// -> default MTU as initial capacity to avoid most runtime resizing/allocations
|
||||
//
|
||||
// .data is only used for Encode(), which always fits it into a buffer.
|
||||
// the buffer is always Kcp.buffer. Kcp ctor creates the buffer of size:
|
||||
// (mtu + OVERHEAD) * 3 bytes.
|
||||
// in other words, Encode only ever writes up to the above amount of bytes.
|
||||
internal MemoryStream data = new MemoryStream(Kcp.MTU_DEF);
|
||||
|
||||
// ikcp_encode_seg
|
||||
// encode a segment into buffer.
|
||||
// buffer is always Kcp.buffer. Kcp ctor creates the buffer of size:
|
||||
// (mtu + OVERHEAD) * 3 bytes.
|
||||
// in other words, Encode only ever writes up to the above amount of bytes.
|
||||
internal int Encode(byte[] ptr, int offset)
|
||||
{
|
||||
int previousPosition = offset;
|
||||
|
||||
offset += Utils.Encode32U(ptr, offset, conv);
|
||||
offset += Utils.Encode8u(ptr, offset, (byte)cmd);
|
||||
// IMPORTANT kcp encodes 'frg' as 1 byte.
|
||||
// so we can only support up to 255 fragments.
|
||||
// (which limits max message size to around 288 KB)
|
||||
offset += Utils.Encode8u(ptr, offset, (byte)frg);
|
||||
offset += Utils.Encode16U(ptr, offset, (ushort)wnd);
|
||||
offset += Utils.Encode32U(ptr, offset, ts);
|
||||
offset += Utils.Encode32U(ptr, offset, sn);
|
||||
offset += Utils.Encode32U(ptr, offset, una);
|
||||
offset += Utils.Encode32U(ptr, offset, (uint)data.Position);
|
||||
|
||||
int written = offset - previousPosition;
|
||||
return written;
|
||||
}
|
||||
|
||||
// reset to return a fresh segment to the pool
|
||||
internal void Reset()
|
||||
{
|
||||
conv = 0;
|
||||
cmd = 0;
|
||||
frg = 0;
|
||||
wnd = 0;
|
||||
ts = 0;
|
||||
sn = 0;
|
||||
una = 0;
|
||||
rto = 0;
|
||||
xmit = 0;
|
||||
resendts = 0;
|
||||
fastack = 0;
|
||||
|
||||
// keep buffer for next pool usage, but reset length (= bytes written)
|
||||
data.SetLength(0);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Mirror/Transports/KCP/kcp2k/kcp/Segment.cs.meta
Normal file
11
Assets/Mirror/Transports/KCP/kcp2k/kcp/Segment.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc58706a05dd3442c8fde858d5266855
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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76
Assets/Mirror/Transports/KCP/kcp2k/kcp/Utils.cs
Normal file
76
Assets/Mirror/Transports/KCP/kcp2k/kcp/Utils.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public static partial class Utils
|
||||
{
|
||||
// Clamp so we don't have to depend on UnityEngine
|
||||
public static int Clamp(int value, int min, int max)
|
||||
{
|
||||
if (value < min) return min;
|
||||
if (value > max) return max;
|
||||
return value;
|
||||
}
|
||||
|
||||
// encode 8 bits unsigned int
|
||||
public static int Encode8u(byte[] p, int offset, byte value)
|
||||
{
|
||||
p[0 + offset] = value;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// decode 8 bits unsigned int
|
||||
public static int Decode8u(byte[] p, int offset, out byte value)
|
||||
{
|
||||
value = p[0 + offset];
|
||||
return 1;
|
||||
}
|
||||
|
||||
// encode 16 bits unsigned int (lsb)
|
||||
public static int Encode16U(byte[] p, int offset, ushort value)
|
||||
{
|
||||
p[0 + offset] = (byte)(value >> 0);
|
||||
p[1 + offset] = (byte)(value >> 8);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// decode 16 bits unsigned int (lsb)
|
||||
public static int Decode16U(byte[] p, int offset, out ushort value)
|
||||
{
|
||||
ushort result = 0;
|
||||
result |= p[0 + offset];
|
||||
result |= (ushort)(p[1 + offset] << 8);
|
||||
value = result;
|
||||
return 2;
|
||||
}
|
||||
|
||||
// encode 32 bits unsigned int (lsb)
|
||||
public static int Encode32U(byte[] p, int offset, uint value)
|
||||
{
|
||||
p[0 + offset] = (byte)(value >> 0);
|
||||
p[1 + offset] = (byte)(value >> 8);
|
||||
p[2 + offset] = (byte)(value >> 16);
|
||||
p[3 + offset] = (byte)(value >> 24);
|
||||
return 4;
|
||||
}
|
||||
|
||||
// decode 32 bits unsigned int (lsb)
|
||||
public static int Decode32U(byte[] p, int offset, out uint value)
|
||||
{
|
||||
uint result = 0;
|
||||
result |= p[0 + offset];
|
||||
result |= (uint)(p[1 + offset] << 8);
|
||||
result |= (uint)(p[2 + offset] << 16);
|
||||
result |= (uint)(p[3 + offset] << 24);
|
||||
value = result;
|
||||
return 4;
|
||||
}
|
||||
|
||||
// timediff was a macro in original Kcp. let's inline it if possible.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int TimeDiff(uint later, uint earlier)
|
||||
{
|
||||
return (int)(later - earlier);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Mirror/Transports/KCP/kcp2k/kcp/Utils.cs.meta
Normal file
11
Assets/Mirror/Transports/KCP/kcp2k/kcp/Utils.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef959eb716205bd48b050f010a9a35ae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user