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31
Assets/ParrelSync/Examples/CustomArgumentExample.cs
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31
Assets/ParrelSync/Examples/CustomArgumentExample.cs
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// This should be editor only
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ParrelSync.Example
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{
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public class CustomArgumentExample : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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// Is this editor instance running a clone project?
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if (ClonesManager.IsClone())
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{
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Debug.Log("This is a clone project.");
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//Argument can be set from the clones manager window.
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string customArgument = ClonesManager.GetArgument();
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Debug.Log("The custom argument of this clone project is: " + customArgument);
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// Do what ever you need with the argument string.
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}
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else
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{
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Debug.Log("This is the original project.");
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}
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}
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}
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}
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#endif
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11
Assets/ParrelSync/Examples/CustomArgumentExample.cs.meta
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11
Assets/ParrelSync/Examples/CustomArgumentExample.cs.meta
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fileFormatVersion: 2
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guid: 346d302ecc25a9a41b48b857ce51d873
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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