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2025-06-16 15:24:27 +02:00
commit 83a46b2fc4
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using UnityEngine;
public static class ArrayExtension
{
public static T GetRandomFromArray<T>(T[] array)
{
if (array.Length > 0)
{
return array[Random.Range(0, array.Length)];
}
return default;
}
}

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using System.Collections;
using UnityEngine;
using System;
using System.Collections.Generic;
public static class MonoBehaviourExtensions
{
/// <summary>
/// This will Call a method wtih a delay (including being able to use delegates unlike Invoke(nameof(method), delay);)
/// </summary>
/// <param name="mono"></param>
/// <param name="method"></param>
/// <param name="delay"></param>
public static void CallWithDelay(this MonoBehaviour mono, Action method, float delay)
=> mono.StartCoroutine(CallWithDelayRoutine(method, delay));
static IEnumerator CallWithDelayRoutine(Action method, float delay)
{
yield return new WaitForSeconds(delay);
method();
}
public static GameObject[] ShuffleList(this MonoBehaviour mono, List<GameObject> list)
{
GameObject[] array = list.ToArray();
// Shuffle the array using Fisher-Yates algorithm
for (int i = 0; i < array.Length - 1; i++)
{
int randomIndex = UnityEngine.Random.Range(i, array.Length);
GameObject temp = array[i];
array[i] = array[randomIndex];
array[randomIndex] = temp;
}
return array;
}
public static float RoundValue(float value, int decimalAmount)
{
float multiplier = Mathf.Pow(10.0f, decimalAmount);
return Mathf.Round(value * multiplier) / multiplier;
}
}

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using Steamworks;
using System.Collections.Generic;
using UnityEngine;
public static class SteamHelper
{
public static Texture2D GetAvatar(CSteamID steamID)
{
int imageID = SteamFriends.GetLargeFriendAvatar(steamID);
if (imageID == -1) return null;
Texture2D texture = null;
bool isValid = SteamUtils.GetImageSize(imageID, out uint width, out uint height);
if (isValid)
{
byte[] image = new byte[width * height * 4];
isValid = SteamUtils.GetImageRGBA(imageID, image, (int)(width * height * 4));
if (isValid)
{
texture = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false, false);
texture.LoadRawTextureData(image);
texture.Apply();
}
}
return texture;
}
public static Sprite ConvertTextureToSprite(Texture2D texture)
{
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
}
public static List<CSteamID> GetMembersInLobby()
{
List<CSteamID> members = new List<CSteamID>();
int memberAmount = SteamMatchmaking.GetNumLobbyMembers(SteamLobby.LobbyID);
for (int i = 0; i < memberAmount; i++)
{
CSteamID cSteamID = SteamMatchmaking.GetLobbyMemberByIndex(SteamLobby.LobbyID, i);
members.Add(cSteamID);
}
return members;
}
}

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