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2025-06-16 15:24:27 +02:00
commit 83a46b2fc4
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using Mirror;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LobbyController : MonoBehaviour
{
public static LobbyController instance;
private void Awake()
{
instance = this;
}
public void StartGameWithParty()
{
if (AllPlayersReady())
{
StartGame();
}
}
public void StartGameSolo()
{
StartCoroutine(StartSinglePlayer());
}
IEnumerator StartSinglePlayer()
{
NetworkManager.singleton.StartHost();
while(NetworkClient.localPlayer == null)
yield return new WaitForEndOfFrame();
((MyNetworkManager)NetworkManager.singleton).SetMultiplayer(false);
StartGame();
}
private void StartGame()
{
NetworkManager.singleton.ServerChangeScene("Stage_1");
}
private bool AllPlayersReady()
{
foreach (MyClient client in ((MyNetworkManager)NetworkManager.singleton).allClients)
if (!client.IsReady)
return false;
return true;
}
}