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18
Assets/Scripts/Markers/MarkerDefinition.cs
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18
Assets/Scripts/Markers/MarkerDefinition.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Markers/Marker")]
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public class MarkerDefinition : ScriptableObject
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{
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public byte id;
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[Space(10)]
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public GameObject markerLocalObj, markerWorldObj;
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public float lifeDuration;
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public bool unlimitedLife;
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public float minFadeAmount;
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public bool fadeByDotProduct;
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public bool fadeByAim;
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}
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