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2025-06-16 15:24:27 +02:00
commit 83a46b2fc4
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Markers/Marker")]
public class MarkerDefinition : ScriptableObject
{
public byte id;
[Space(10)]
public GameObject markerLocalObj, markerWorldObj;
public float lifeDuration;
public bool unlimitedLife;
public float minFadeAmount;
public bool fadeByDotProduct;
public bool fadeByAim;
}