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// This file is provided under The MIT License as part of Steamworks.NET.
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// Copyright (c) 2013-2022 Riley Labrecque
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// Please see the included LICENSE.txt for additional information.
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// This file is automatically generated.
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// Changes to this file will be reverted when you update Steamworks.NET
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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#define DISABLESTEAMWORKS
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#endif
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#if !DISABLESTEAMWORKS
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namespace Steamworks {
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class CallbackIdentities {
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public static int GetCallbackIdentity(System.Type callbackStruct) {
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#if UNITY_EDITOR || UNITY_STANDALONE || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX
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foreach (CallbackIdentityAttribute attribute in callbackStruct.GetCustomAttributes(typeof(CallbackIdentityAttribute), false)) {
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return attribute.Identity;
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}
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#endif
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throw new System.Exception("Callback number not found for struct " + callbackStruct);
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}
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}
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[System.AttributeUsage(System.AttributeTargets.Struct, AllowMultiple = false)]
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internal class CallbackIdentityAttribute : System.Attribute {
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public int Identity { get; set; }
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public CallbackIdentityAttribute(int callbackNum) {
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Identity = callbackNum;
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}
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}
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}
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#endif // !DISABLESTEAMWORKS
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