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// This file is provided under The MIT License as part of Steamworks.NET.
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// Copyright (c) 2013-2022 Riley Labrecque
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// Please see the included LICENSE.txt for additional information.
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// This file is automatically generated.
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// Changes to this file will be reverted when you update Steamworks.NET
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#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
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#define DISABLESTEAMWORKS
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#endif
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#if !DISABLESTEAMWORKS
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using System.Runtime.InteropServices;
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using IntPtr = System.IntPtr;
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namespace Steamworks {
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public static class SteamAppList {
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public static uint GetNumInstalledApps() {
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InteropHelp.TestIfAvailableClient();
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return NativeMethods.ISteamAppList_GetNumInstalledApps(CSteamAPIContext.GetSteamAppList());
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}
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public static uint GetInstalledApps(AppId_t[] pvecAppID, uint unMaxAppIDs) {
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InteropHelp.TestIfAvailableClient();
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return NativeMethods.ISteamAppList_GetInstalledApps(CSteamAPIContext.GetSteamAppList(), pvecAppID, unMaxAppIDs);
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}
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/// <summary>
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/// <para> returns -1 if no name was found</para>
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/// </summary>
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public static int GetAppName(AppId_t nAppID, out string pchName, int cchNameMax) {
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InteropHelp.TestIfAvailableClient();
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IntPtr pchName2 = Marshal.AllocHGlobal(cchNameMax);
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int ret = NativeMethods.ISteamAppList_GetAppName(CSteamAPIContext.GetSteamAppList(), nAppID, pchName2, cchNameMax);
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pchName = ret != -1 ? InteropHelp.PtrToStringUTF8(pchName2) : null;
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Marshal.FreeHGlobal(pchName2);
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return ret;
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}
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/// <summary>
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/// <para> returns -1 if no dir was found</para>
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/// </summary>
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public static int GetAppInstallDir(AppId_t nAppID, out string pchDirectory, int cchNameMax) {
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InteropHelp.TestIfAvailableClient();
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IntPtr pchDirectory2 = Marshal.AllocHGlobal(cchNameMax);
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int ret = NativeMethods.ISteamAppList_GetAppInstallDir(CSteamAPIContext.GetSteamAppList(), nAppID, pchDirectory2, cchNameMax);
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pchDirectory = ret != -1 ? InteropHelp.PtrToStringUTF8(pchDirectory2) : null;
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Marshal.FreeHGlobal(pchDirectory2);
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return ret;
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}
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/// <summary>
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/// <para> return the buildid of this app, may change at any time based on backend updates to the game</para>
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/// </summary>
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public static int GetAppBuildId(AppId_t nAppID) {
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InteropHelp.TestIfAvailableClient();
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return NativeMethods.ISteamAppList_GetAppBuildId(CSteamAPIContext.GetSteamAppList(), nAppID);
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}
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}
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}
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#endif // !DISABLESTEAMWORKS
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