using System.Collections;
using UnityEngine;
using System;
using System.Collections.Generic;
public static class MonoBehaviourExtensions
{
///
/// This will Call a method wtih a delay (including being able to use delegates unlike Invoke(nameof(method), delay);)
///
///
///
///
public static void CallWithDelay(this MonoBehaviour mono, Action method, float delay)
=> mono.StartCoroutine(CallWithDelayRoutine(method, delay));
static IEnumerator CallWithDelayRoutine(Action method, float delay)
{
yield return new WaitForSeconds(delay);
method();
}
public static GameObject[] ShuffleList(this MonoBehaviour mono, List list)
{
GameObject[] array = list.ToArray();
// Shuffle the array using Fisher-Yates algorithm
for (int i = 0; i < array.Length - 1; i++)
{
int randomIndex = UnityEngine.Random.Range(i, array.Length);
GameObject temp = array[i];
array[i] = array[randomIndex];
array[randomIndex] = temp;
}
return array;
}
public static float RoundValue(float value, int decimalAmount)
{
float multiplier = Mathf.Pow(10.0f, decimalAmount);
return Mathf.Round(value * multiplier) / multiplier;
}
}