using System.Collections; using UnityEngine; using System; using System.Collections.Generic; public static class MonoBehaviourExtensions { /// /// This will Call a method wtih a delay (including being able to use delegates unlike Invoke(nameof(method), delay);) /// /// /// /// public static void CallWithDelay(this MonoBehaviour mono, Action method, float delay) => mono.StartCoroutine(CallWithDelayRoutine(method, delay)); static IEnumerator CallWithDelayRoutine(Action method, float delay) { yield return new WaitForSeconds(delay); method(); } public static GameObject[] ShuffleList(this MonoBehaviour mono, List list) { GameObject[] array = list.ToArray(); // Shuffle the array using Fisher-Yates algorithm for (int i = 0; i < array.Length - 1; i++) { int randomIndex = UnityEngine.Random.Range(i, array.Length); GameObject temp = array[i]; array[i] = array[randomIndex]; array[randomIndex] = temp; } return array; } public static float RoundValue(float value, int decimalAmount) { float multiplier = Mathf.Pow(10.0f, decimalAmount); return Mathf.Round(value * multiplier) / multiplier; } }