using Steamworks; using System.Collections.Generic; using UnityEngine; public static class SteamHelper { public static Texture2D GetAvatar(CSteamID steamID) { int imageID = SteamFriends.GetLargeFriendAvatar(steamID); if (imageID == -1) return null; Texture2D texture = null; bool isValid = SteamUtils.GetImageSize(imageID, out uint width, out uint height); if (isValid) { byte[] image = new byte[width * height * 4]; isValid = SteamUtils.GetImageRGBA(imageID, image, (int)(width * height * 4)); if (isValid) { texture = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false, false); texture.LoadRawTextureData(image); texture.Apply(); } } return texture; } public static Sprite ConvertTextureToSprite(Texture2D texture) { return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); } public static List GetMembersInLobby() { List members = new List(); int memberAmount = SteamMatchmaking.GetNumLobbyMembers(SteamLobby.LobbyID); for (int i = 0; i < memberAmount; i++) { CSteamID cSteamID = SteamMatchmaking.GetLobbyMemberByIndex(SteamLobby.LobbyID, i); members.Add(cSteamID); } return members; } }