using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Markers/Marker")] public class MarkerDefinition : ScriptableObject { public byte id; [Space(10)] public GameObject markerLocalObj, markerWorldObj; public float lifeDuration; public bool unlimitedLife; public float minFadeAmount; public bool fadeByDotProduct; public bool fadeByAim; }