using Mirror; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class LobbyController : MonoBehaviour { public static LobbyController instance; private void Awake() { instance = this; } public void StartGameWithParty() { if (AllPlayersReady()) { StartGame(); } } public void StartGameSolo() { StartCoroutine(StartSinglePlayer()); } IEnumerator StartSinglePlayer() { NetworkManager.singleton.StartHost(); while(NetworkClient.localPlayer == null) yield return new WaitForEndOfFrame(); ((MyNetworkManager)NetworkManager.singleton).SetMultiplayer(false); StartGame(); } private void StartGame() { NetworkManager.singleton.ServerChangeScene("Stage_1"); } private bool AllPlayersReady() { foreach (MyClient client in ((MyNetworkManager)NetworkManager.singleton).allClients) if (!client.IsReady) return false; return true; } }