Files
Multiplayer/Assets/Mirror/Components/NetworkDiagnosticsDebugger.cs
2025-06-16 15:24:27 +02:00

31 lines
845 B
C#

using UnityEngine;
namespace Mirror
{
public class NetworkDiagnosticsDebugger : MonoBehaviour
{
public bool logInMessages = true;
public bool logOutMessages = true;
void OnInMessage(NetworkDiagnostics.MessageInfo msgInfo)
{
if (logInMessages)
Debug.Log(msgInfo);
}
void OnOutMessage(NetworkDiagnostics.MessageInfo msgInfo)
{
if (logOutMessages)
Debug.Log(msgInfo);
}
void OnEnable()
{
NetworkDiagnostics.InMessageEvent += OnInMessage;
NetworkDiagnostics.OutMessageEvent += OnOutMessage;
}
void OnDisable()
{
NetworkDiagnostics.InMessageEvent -= OnInMessage;
NetworkDiagnostics.OutMessageEvent -= OnOutMessage;
}
}
}