16 lines
260 B
C#
16 lines
260 B
C#
using UnityEngine;
|
|
|
|
public static class ArrayExtension
|
|
{
|
|
|
|
public static T GetRandomFromArray<T>(T[] array)
|
|
{
|
|
if (array.Length > 0)
|
|
{
|
|
return array[Random.Range(0, array.Length)];
|
|
}
|
|
return default;
|
|
}
|
|
|
|
}
|