Files
Multiplayer/Assets/Scripts/Extensions/ArrayExtension.cs
2025-06-16 15:24:27 +02:00

16 lines
260 B
C#

using UnityEngine;
public static class ArrayExtension
{
public static T GetRandomFromArray<T>(T[] array)
{
if (array.Length > 0)
{
return array[Random.Range(0, array.Length)];
}
return default;
}
}