Files
Multiplayer/Assets/Mirror/Components/PredictedRigidbody/PredictedRigidbodyPhysicsGhost.cs
2025-06-16 15:24:27 +02:00

16 lines
562 B
C#

// Prediction moves out the Rigidbody & Collider into a separate object.
// this component simply points back to the owner component.
// in case Raycasts hit it and need to know the owner, etc.
using UnityEngine;
namespace Mirror
{
public class PredictedRigidbodyPhysicsGhost : MonoBehaviour
{
// this is performance critical, so store target's .Transform instead of
// PredictedRigidbody, this way we don't need to call the .transform getter.
[Tooltip("The predicted rigidbody owner.")]
public Transform target;
}
}