using System;

namespace NitroxModel.Packets
{
    /// <summary>
    ///     This is a packet that we use to "ping" a server to let it know that we'd like more information
    ///     on the current requirements to submit a reservation to the ongoing game session.
    /// </summary>
    [Serializable]
    public class MultiplayerSessionPolicyRequest : CorrelatedPacket
    {
        public MultiplayerSessionPolicyRequest(string correlationId) : base(correlationId)
        {
        }
    }
}
