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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="FindGameAndIncludeReferences" BeforeTargets="ResolveAssemblyReferences" Condition="'$(_NitroxDiscovery_TaskAssembly)' != '' and ('$(UnityModLibrary)' == 'true' or '$(TestLibrary)' == 'true')">
<DiscoverGame GameName="Subnautica" IntermediateOutputPath="$(IntermediateOutputPath)">
<Output TaskParameter="GamePath" PropertyName="GameDir" />
</DiscoverGame>
<Error Condition="'$(GameDir)' == ''" Text="Failed to find the game 'Subnautica' on your machine" />
<PropertyGroup>
<GameDir>$(GameDir)\</GameDir>
<GameDataFolder>Subnautica_Data</GameDataFolder>
</PropertyGroup>
<PropertyGroup Condition="$(_IsMacOS)">
<GameDataFolder>Resources\Data</GameDataFolder>
</PropertyGroup>
<PropertyGroup>
<GameManagedDir>$(GameDir)$(GameDataFolder)\Managed\</GameManagedDir>
<GameVersionFile>$(GameDir)$(GameDataFolder)\StreamingAssets\SNUnmanagedData\plastic_status.ignore</GameVersionFile>
<GameLegacyVersion>68598</GameLegacyVersion>
</PropertyGroup>
<ReadLinesFromFile File="$(GameVersionFile)">
<Output TaskParameter="Lines" ItemName="GameVersion" />
</ReadLinesFromFile>
<Error Condition="@(GameVersion) &lt;= $(GameLegacyVersion)" Text="Subnautica must not be on legacy branch. Expected version &gt;$(GameLegacyVersion) but was @(GameVersion)" />
<Message Importance="high" Text="Game found at: '$(GameDir)' with version @(GameVersion)" />
<ItemGroup>
<!-- Subnautica DLLs to include -->
<Reference Include="Assembly-CSharp" Publicize="$(NotTestLibrary)">
<HintPath>$(GameManagedDir)Assembly-CSharp.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass" Publicize="$(NotTestLibrary)">
<HintPath>$(GameManagedDir)Assembly-CSharp-firstpass.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<!-- UnityEngine libraries to include -->
<Reference Include="FMODUnity">
<HintPath>$(GameManagedDir)FMODUnity.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="Newtonsoft.Json" Condition="$(NotTestLibrary)">
<HintPath>$(GameManagedDir)Newtonsoft.Json.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="Unity.Addressables">
<HintPath>$(GameManagedDir)Unity.Addressables.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="Unity.ResourceManager">
<HintPath>$(GameManagedDir)Unity.ResourceManager.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(GameManagedDir)Unity.TextMeshPro.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>$(GameManagedDir)Unity.Timeline.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameManagedDir)UnityEngine.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>$(GameManagedDir)UnityEngine.AccessibilityModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>$(GameManagedDir)UnityEngine.AIModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>$(GameManagedDir)UnityEngine.AndroidJNIModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(GameManagedDir)UnityEngine.AnimationModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>$(GameManagedDir)UnityEngine.ARModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(GameManagedDir)UnityEngine.AssetBundleModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(GameManagedDir)UnityEngine.AudioModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>$(GameManagedDir)UnityEngine.ClothModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>$(GameManagedDir)UnityEngine.ClusterInputModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>$(GameManagedDir)UnityEngine.ClusterRendererModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameManagedDir)UnityEngine.CoreModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>$(GameManagedDir)UnityEngine.CrashReportingModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>$(GameManagedDir)UnityEngine.DirectorModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>$(GameManagedDir)UnityEngine.DSPGraphModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>$(GameManagedDir)UnityEngine.GameCenterModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>$(GameManagedDir)UnityEngine.GridModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>$(GameManagedDir)UnityEngine.HotReloadModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(GameManagedDir)UnityEngine.ImageConversionModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(GameManagedDir)UnityEngine.IMGUIModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GameManagedDir)UnityEngine.InputLegacyModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>$(GameManagedDir)UnityEngine.InputModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(GameManagedDir)UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>$(GameManagedDir)UnityEngine.LocalizationModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(GameManagedDir)UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>$(GameManagedDir)UnityEngine.PerformanceReportingModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>$(GameManagedDir)UnityEngine.Physics2DModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(GameManagedDir)UnityEngine.PhysicsModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>$(GameManagedDir)UnityEngine.ProfilerModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>$(GameManagedDir)UnityEngine.ScreenCaptureModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>$(GameManagedDir)UnityEngine.SharedInternalsModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>$(GameManagedDir)UnityEngine.SpriteMaskModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>$(GameManagedDir)UnityEngine.SpriteShapeModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>$(GameManagedDir)UnityEngine.StreamingModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>$(GameManagedDir)UnityEngine.SubstanceModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>$(GameManagedDir)UnityEngine.TerrainModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>$(GameManagedDir)UnityEngine.TerrainPhysicsModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(GameManagedDir)UnityEngine.TextCoreModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(GameManagedDir)UnityEngine.TextRenderingModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>$(GameManagedDir)UnityEngine.TilemapModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>$(GameManagedDir)UnityEngine.TLSModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameManagedDir)UnityEngine.UI.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(GameManagedDir)UnityEngine.UIElementsModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(GameManagedDir)UnityEngine.UIModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>$(GameManagedDir)UnityEngine.UmbraModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>$(GameManagedDir)UnityEngine.UNETModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>$(GameManagedDir)UnityEngine.UnityAnalyticsModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>$(GameManagedDir)UnityEngine.UnityConnectModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>$(GameManagedDir)UnityEngine.UnityTestProtocolModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>$(GameManagedDir)UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>$(GameManagedDir)UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(GameManagedDir)UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>$(GameManagedDir)UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>$(GameManagedDir)UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>$(GameManagedDir)UnityEngine.VehiclesModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>$(GameManagedDir)UnityEngine.VFXModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>$(GameManagedDir)UnityEngine.VideoModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(GameManagedDir)UnityEngine.VRModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>$(GameManagedDir)UnityEngine.WindModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(GameManagedDir)UnityEngine.XRModule.dll</HintPath>
<Private>$(TestLibrary)</Private>
</Reference>
</ItemGroup>
</Target>
</Project>