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using Microsoft.VisualStudio.TestTools.UnitTesting;
using NitroxModel.Logger;
using System;
using System.Collections.Generic;
using System.Linq;
namespace NitroxClient.GameLogic.Helper;
[TestClass]
public class BaseSerializationHelperTest
{
[TestMethod]
public void TestBytesRestoring()
{
List<int> lengths = new() { 10000, 100000, 300000, 500000 };
foreach (int length in lengths)
{
TestSerialization(GenerateRealisticBytes(length));
}
}
[TestMethod]
public void TestAllZeroBytes()
{
List<int> lengths = new() { 10000, 100000, 300000, 500000 };
foreach (int length in lengths)
{
byte[] data = new byte[length];
TestSerialization(data);
}
}
[TestMethod]
public void TestAllMaxBytes()
{
List<int> lengths = new() { 10000, 100000, 300000, 500000 };
foreach (int length in lengths)
{
byte[] data = new byte[length];
data.AsSpan().Fill(byte.MaxValue);
TestSerialization(data);
}
}
/// <summary>
/// Generates bytes to emulate Base data arrays
/// </summary>
private static byte[] GenerateRealisticBytes(int length)
{
byte[] generated = new byte[length];
byte[] randomBytes = new byte[length];
int randomIndex = 0;
Random random = new();
random.NextBytes(randomBytes);
for (int i = 0; i < length; i++)
{
if (random.Next(100) < 3)
{
generated[i] = randomBytes[randomIndex++];
}
else
{
generated[i] = 0;
}
}
return generated;
}
private static void TestSerialization(byte[] original)
{
byte[] compressed = BaseSerializationHelper.CompressBytes(original);
byte[] decompressed = BaseSerializationHelper.DecompressBytes(compressed, original.Length);
Log.Info($"Size: [Original: {original.Length}, Compressed: {compressed.Length}, Decompressed: {decompressed.Length}]");
Log.Info($"Original: {string.Join(", ", original.Take(100))}");
Log.Info($"Compressed: {string.Join(", ", compressed.Take(100))}");
Log.Info($"Decompressed: {string.Join(", ", decompressed.Take(100))}\n");
Assert.AreEqual(original.Length, decompressed.Length);
for (int i = 0; i < original.Length; i++)
{
Assert.AreEqual(original[i], decompressed[i]);
}
}
}

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using System;
using System.Collections.Generic;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Nitrox.Test.Client.Communication.MultiplayerSession;
using NitroxModel.MultiplayerSession;
using NitroxModel_Subnautica.DataStructures;
using NSubstitute;
using UnityEngine;
namespace NitroxClient.GameLogic.PlayerLogic.PlayerPreferences
{
[TestClass]
public class PlayerPreferenceManagerTests
{
[TestMethod]
public void ShouldBeAbleToRetrieveANewPreferenceEntry()
{
//Given
PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
stateProvider.GetPreferenceState().Returns(playerPreferenceState);
PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
PlayerPreference playerPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
Color preferredColor = playerPreference.PreferredColor();
//When
playerPreferenceManager.SetPreference(TestConstants.TEST_IP_ADDRESS, playerPreference);
PlayerPreference result = playerPreferenceManager.GetPreference(TestConstants.TEST_IP_ADDRESS);
//Then
result.PlayerName.Should().Be(TestConstants.TEST_PLAYER_NAME);
result.RedAdditive.Should().Be(preferredColor.r);
result.GreenAdditive.Should().Be(preferredColor.g);
result.BlueAdditive.Should().Be(preferredColor.b);
}
[TestMethod]
public void ShouldBeAbleToRetrieveUpdatedPreferencesForAnExistingIpAddress()
{
//Given
PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
stateProvider.GetPreferenceState().Returns(playerPreferenceState);
PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
PlayerPreference playerPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
Color newColor = RandomColorGenerator.GenerateColor().ToUnity();
PlayerPreference newPlayerPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, newColor);
//When
playerPreferenceManager.SetPreference(TestConstants.TEST_IP_ADDRESS, playerPreference);
playerPreferenceManager.SetPreference(TestConstants.TEST_IP_ADDRESS, newPlayerPreference);
PlayerPreference result = playerPreferenceManager.GetPreference(TestConstants.TEST_IP_ADDRESS);
//Then
result.RedAdditive.Should().Be(newColor.r);
result.GreenAdditive.Should().Be(newColor.g);
result.BlueAdditive.Should().Be(newColor.b);
}
[TestMethod]
public void SetPreferenceShouldThrowExceptionWhenGivenANullIpAddress()
{
//Arrange
PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
stateProvider.GetPreferenceState().Returns(playerPreferenceState);
PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
PlayerPreference playerPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
//Act
Action action = () => playerPreferenceManager.SetPreference(null, playerPreference);
//Assert
action.Should().Throw<ArgumentNullException>();
}
[TestMethod]
public void SetPreferenceShouldThrowExceptionWhenGivenANullJoinServerSettingsReference()
{
//Arrange
PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
stateProvider.GetPreferenceState().Returns(playerPreferenceState);
PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
//Act
Action action = () => playerPreferenceManager.SetPreference(TestConstants.TEST_IP_ADDRESS, null);
//Assert
action.Should().Throw<ArgumentNullException>();
}
[TestMethod]
public void ShouldGetTheLastSetPlayerPreferenceWhenJoiningANewServer()
{
//Given
PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
stateProvider.GetPreferenceState().Returns(playerPreferenceState);
PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
PlayerPreference firstPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
string firstIpAddress = "127.0.0.1";
playerPreferenceManager.SetPreference(firstIpAddress, firstPreference);
PlayerPreference secondPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
string secondIpAddress = "123.456.789.321";
playerPreferenceManager.SetPreference(secondIpAddress, secondPreference);
PlayerPreference thirdPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
Color expectedColor = thirdPreference.PreferredColor();
string thirdIpAddress = "000.000.000.000";
playerPreferenceManager.SetPreference(thirdIpAddress, thirdPreference);
//When
PlayerPreference result = playerPreferenceManager.GetPreference(TestConstants.TEST_IP_ADDRESS);
//Then
result.PlayerName.Should().Be(thirdPreference.PlayerName);
result.RedAdditive.Should().Be(expectedColor.r);
result.GreenAdditive.Should().Be(expectedColor.g);
result.BlueAdditive.Should().Be(expectedColor.b);
}
[TestMethod]
public void ShouldBeAbleToRetrieveADefaultPreferenceWhenThePlayerHasNone()
{
//Given
PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
stateProvider.GetPreferenceState().Returns(playerPreferenceState);
PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
//When
PlayerPreference result = playerPreferenceManager.GetPreference(TestConstants.TEST_IP_ADDRESS);
//Then
result.Should().NotBeNull();
result.PlayerName.Should().BeNullOrEmpty();
}
[TestMethod]
public void GetPreferenceShouldThrowExceptionWhenGivenNullIpAddress()
{
//Arrange
PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
stateProvider.GetPreferenceState().Returns(playerPreferenceState);
PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
//Act
Action action = () => playerPreferenceManager.GetPreference(null);
//Assert
action.Should().Throw<ArgumentNullException>();
}
}
}