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using System;
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using System.Collections.Generic;
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using FluentAssertions;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Nitrox.Test.Client.Communication.MultiplayerSession;
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using NitroxModel.MultiplayerSession;
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using NitroxModel_Subnautica.DataStructures;
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using NSubstitute;
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using UnityEngine;
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namespace NitroxClient.GameLogic.PlayerLogic.PlayerPreferences
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{
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[TestClass]
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public class PlayerPreferenceManagerTests
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{
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[TestMethod]
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public void ShouldBeAbleToRetrieveANewPreferenceEntry()
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{
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//Given
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PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
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playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
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IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
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stateProvider.GetPreferenceState().Returns(playerPreferenceState);
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PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
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PlayerPreference playerPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
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Color preferredColor = playerPreference.PreferredColor();
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//When
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playerPreferenceManager.SetPreference(TestConstants.TEST_IP_ADDRESS, playerPreference);
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PlayerPreference result = playerPreferenceManager.GetPreference(TestConstants.TEST_IP_ADDRESS);
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//Then
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result.PlayerName.Should().Be(TestConstants.TEST_PLAYER_NAME);
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result.RedAdditive.Should().Be(preferredColor.r);
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result.GreenAdditive.Should().Be(preferredColor.g);
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result.BlueAdditive.Should().Be(preferredColor.b);
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}
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[TestMethod]
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public void ShouldBeAbleToRetrieveUpdatedPreferencesForAnExistingIpAddress()
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{
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//Given
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PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
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playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
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IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
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stateProvider.GetPreferenceState().Returns(playerPreferenceState);
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PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
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PlayerPreference playerPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
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Color newColor = RandomColorGenerator.GenerateColor().ToUnity();
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PlayerPreference newPlayerPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, newColor);
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//When
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playerPreferenceManager.SetPreference(TestConstants.TEST_IP_ADDRESS, playerPreference);
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playerPreferenceManager.SetPreference(TestConstants.TEST_IP_ADDRESS, newPlayerPreference);
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PlayerPreference result = playerPreferenceManager.GetPreference(TestConstants.TEST_IP_ADDRESS);
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//Then
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result.RedAdditive.Should().Be(newColor.r);
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result.GreenAdditive.Should().Be(newColor.g);
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result.BlueAdditive.Should().Be(newColor.b);
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}
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[TestMethod]
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public void SetPreferenceShouldThrowExceptionWhenGivenANullIpAddress()
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{
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//Arrange
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PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
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playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
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IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
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stateProvider.GetPreferenceState().Returns(playerPreferenceState);
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PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
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PlayerPreference playerPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
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//Act
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Action action = () => playerPreferenceManager.SetPreference(null, playerPreference);
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//Assert
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action.Should().Throw<ArgumentNullException>();
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}
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[TestMethod]
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public void SetPreferenceShouldThrowExceptionWhenGivenANullJoinServerSettingsReference()
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{
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//Arrange
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PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
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playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
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IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
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stateProvider.GetPreferenceState().Returns(playerPreferenceState);
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PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
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//Act
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Action action = () => playerPreferenceManager.SetPreference(TestConstants.TEST_IP_ADDRESS, null);
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//Assert
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action.Should().Throw<ArgumentNullException>();
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}
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[TestMethod]
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public void ShouldGetTheLastSetPlayerPreferenceWhenJoiningANewServer()
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{
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//Given
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PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
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playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
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IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
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stateProvider.GetPreferenceState().Returns(playerPreferenceState);
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PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
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PlayerPreference firstPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
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string firstIpAddress = "127.0.0.1";
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playerPreferenceManager.SetPreference(firstIpAddress, firstPreference);
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PlayerPreference secondPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
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string secondIpAddress = "123.456.789.321";
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playerPreferenceManager.SetPreference(secondIpAddress, secondPreference);
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PlayerPreference thirdPreference = new PlayerPreference(TestConstants.TEST_PLAYER_NAME, RandomColorGenerator.GenerateColor().ToUnity());
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Color expectedColor = thirdPreference.PreferredColor();
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string thirdIpAddress = "000.000.000.000";
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playerPreferenceManager.SetPreference(thirdIpAddress, thirdPreference);
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//When
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PlayerPreference result = playerPreferenceManager.GetPreference(TestConstants.TEST_IP_ADDRESS);
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//Then
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result.PlayerName.Should().Be(thirdPreference.PlayerName);
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result.RedAdditive.Should().Be(expectedColor.r);
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result.GreenAdditive.Should().Be(expectedColor.g);
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result.BlueAdditive.Should().Be(expectedColor.b);
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}
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[TestMethod]
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public void ShouldBeAbleToRetrieveADefaultPreferenceWhenThePlayerHasNone()
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{
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//Given
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PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
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playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
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IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
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stateProvider.GetPreferenceState().Returns(playerPreferenceState);
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PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
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//When
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PlayerPreference result = playerPreferenceManager.GetPreference(TestConstants.TEST_IP_ADDRESS);
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//Then
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result.Should().NotBeNull();
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result.PlayerName.Should().BeNullOrEmpty();
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}
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[TestMethod]
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public void GetPreferenceShouldThrowExceptionWhenGivenNullIpAddress()
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{
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//Arrange
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PlayerPreferenceState playerPreferenceState = new PlayerPreferenceState();
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playerPreferenceState.Preferences = new Dictionary<string, PlayerPreference>();
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IPreferenceStateProvider stateProvider = Substitute.For<IPreferenceStateProvider>();
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stateProvider.GetPreferenceState().Returns(playerPreferenceState);
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PlayerPreferenceManager playerPreferenceManager = new PlayerPreferenceManager(stateProvider);
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//Act
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Action action = () => playerPreferenceManager.GetPreference(null);
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//Assert
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action.Should().Throw<ArgumentNullException>();
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}
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}
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}
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