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21
NitroxClient/Communication/Abstract/IMultiplayerSession.cs
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21
NitroxClient/Communication/Abstract/IMultiplayerSession.cs
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using System.Threading.Tasks;
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using NitroxModel.MultiplayerSession;
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using NitroxModel.Packets;
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namespace NitroxClient.Communication.Abstract
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{
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public delegate void MultiplayerSessionConnectionStateChangedEventHandler(IMultiplayerSessionConnectionState newState);
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public interface IMultiplayerSession : IPacketSender, IMultiplayerSessionState
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{
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IMultiplayerSessionConnectionState CurrentState { get; }
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event MultiplayerSessionConnectionStateChangedEventHandler ConnectionStateChanged;
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Task ConnectAsync(string ipAddress, int port);
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void ProcessSessionPolicy(MultiplayerSessionPolicy policy);
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void RequestSessionReservation(PlayerSettings playerSettings, AuthenticationContext authenticationContext);
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void ProcessReservationResponsePacket(MultiplayerSessionReservation reservation);
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void JoinSession();
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void Disconnect();
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}
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}
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