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using System;
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using NitroxClient.Communication.Abstract;
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namespace NitroxClient.Communication.MultiplayerSession.ConnectionState
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{
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public class SessionReservationRejected : ConnectionNegotiatedState
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{
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public override MultiplayerSessionConnectionStage CurrentStage => MultiplayerSessionConnectionStage.SESSION_RESERVATION_REJECTED;
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public override void JoinSession(IMultiplayerSessionConnectionContext sessionConnectionContext)
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{
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throw new InvalidOperationException("The session has rejected the reserveration request.");
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}
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}
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}
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