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using NitroxClient.GameLogic;
using NitroxModel.Packets;
namespace NitroxClient.Communication.Packets.Processors.Abstract;
public class KeepInventoryChangedProcessor : ClientPacketProcessor<KeepInventoryChanged>
{
private readonly LocalPlayer localPlayer;
public KeepInventoryChangedProcessor(LocalPlayer localPlayer)
{
this.localPlayer = localPlayer;
}
public override void Process(KeepInventoryChanged packet)
{
localPlayer.KeepInventoryOnDeath = packet.KeepInventoryOnDeath;
}
}