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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Packets;
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namespace NitroxClient.Communication.Packets.Processors
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{
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public class AnimationProcessor : ClientPacketProcessor<AnimationChangeEvent>
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{
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private readonly PlayerManager remotePlayerManager;
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public AnimationProcessor(PlayerManager remotePlayerManager)
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{
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this.remotePlayerManager = remotePlayerManager;
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}
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public override void Process(AnimationChangeEvent animEvent)
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{
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Optional<RemotePlayer> opPlayer = remotePlayerManager.Find(animEvent.PlayerId);
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if (opPlayer.HasValue)
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{
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opPlayer.Value.UpdateAnimationAndCollider((AnimChangeType)animEvent.Type, (AnimChangeState)animEvent.State);
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}
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}
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}
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}
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