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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.Packets;
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namespace NitroxClient.Communication.Packets.Processors;
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public class AuroraAndTimeUpdateProcessor : ClientPacketProcessor<AuroraAndTimeUpdate>
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{
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private readonly TimeManager timeManager;
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public AuroraAndTimeUpdateProcessor(TimeManager timeManager)
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{
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this.timeManager = timeManager;
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}
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public override void Process(AuroraAndTimeUpdate packet)
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{
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timeManager.ProcessUpdate(packet.TimeData.TimePacket);
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StoryManager.UpdateAuroraData(packet.TimeData.AuroraEventData);
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timeManager.AuroraRealExplosionTime = packet.TimeData.AuroraEventData.AuroraRealExplosionTime;
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if (packet.Restore)
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{
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StoryManager.RestoreAurora();
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}
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}
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}
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